var combo, screwDamage; if global.spectator exit otherOBJ = other.object_index global.multiDamageCollision = 1 combo = 0 screwDamage = 25 if (global.playerFreeze > 0) screwDamage = (screwDamage / 2) damage_player(screwDamage, ((20 * other.mirror) * -1), -3, 0, combo)