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var combo;
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if global.spectator
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exit
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otherOBJ = other.object_index
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global.multiDamageCollision = 1
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combo = 0
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damageDir = -1
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if (other.direction > 90 && other.direction < 270)
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damageDir = 1
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global.ignoreKnockback = 1
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damage_player(other.damage, (5 * damageDir), -3, 0, combo)
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