var combo; if global.spectator exit otherOBJ = other.object_index global.multiDamageCollision = 1 combo = 0 damageDir = -1 if (other.direction > 90 && other.direction < 270) damageDir = 1 global.ignoreKnockback = 1 damage_player(other.damage, (5 * damageDir), -3, 0, combo)