Fixed HUD bugs and allowed SAX specs to break crumbles

main
DodoBirb 4 years ago
parent d2b1d4e30f
commit 677ccc97c9

@ -1,2 +1,2 @@
if (global.spectator && instance_exists(oCharacter) && distance_to_object(oCharacter) < 50 && (!global.sax)) if (global.spectator && instance_exists(oCharacter) && distance_to_object(oCharacter) < 50)
event_user(0) event_user(0)

@ -406,10 +406,10 @@ if (global.classicmode == 0 && global.opshowhud)
draw_set_halign(fa_right) draw_set_halign(fa_right)
draw_set_alpha(0.39215686274509803) draw_set_alpha(0.39215686274509803)
draw_set_color(c_black) draw_set_color(c_black)
xoffNew = (xoff - 45) xoffNew = (xoff - 26)
draw_rectangle((xoffNew + oControl.widescreen_space), 0, ((xoff - 1) + oControl.widescreen_space), 31, false) draw_rectangle((xoffNew + oControl.widescreen_space), 0, ((xoff - 1) + oControl.widescreen_space), 26, false)
draw_set_alpha(0.7843137254901961) draw_set_alpha(0.7843137254901961)
draw_rectangle(((xoffNew + 3) + oControl.widescreen_space), 3, ((xoff - 3) + oControl.widescreen_space), 28, false) draw_rectangle(((xoffNew + 3) + oControl.widescreen_space), 3, ((xoff - 3) + oControl.widescreen_space), 23, false)
draw_set_alpha(1) draw_set_alpha(1)
draw_set_color(c_white) draw_set_color(c_white)
draw_set_halign(fa_left) draw_set_halign(fa_left)

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