Made SAX players have normal death anim

main 1.6.2
DodoBirb 4 years ago
parent fce80c9ac1
commit 0acf4ec486

@ -1591,7 +1591,7 @@ switch type_event
playerX = buffer_read(_buffer, buffer_s16) playerX = buffer_read(_buffer, buffer_s16)
playerY = buffer_read(_buffer, buffer_s16) playerY = buffer_read(_buffer, buffer_s16)
sax = buffer_read(_buffer, buffer_s8) sax = buffer_read(_buffer, buffer_s8)
if (room == sentRoom && (!sax)) if (room == sentRoom)
{ {
seq = instance_create(playerX, playerY, oDeathSequenceMulti) seq = instance_create(playerX, playerY, oDeathSequenceMulti)
seq.facing = mirror seq.facing = mirror

@ -4,11 +4,8 @@ if surface_exists(oControl.screen_surface)
draw_surface_ext(oControl.screen_surface, ((-1 + random(2)) - (oControl.widescreen_space / 2)), (-1 + random(2)), 1, 1, 0, c_red, ((1 - fade) * 0.5)) draw_surface_ext(oControl.screen_surface, ((-1 + random(2)) - (oControl.widescreen_space / 2)), (-1 + random(2)), 1, 1, 0, c_red, ((1 - fade) * 0.5))
draw_surface_ext(oControl.screen_surface, ((-1 + random(2)) - (oControl.widescreen_space / 2)), (-1 + random(2)), 1, 1, 0, c_red, ((1 - fade) * 0.5)) draw_surface_ext(oControl.screen_surface, ((-1 + random(2)) - (oControl.widescreen_space / 2)), (-1 + random(2)), 1, 1, 0, c_red, ((1 - fade) * 0.5))
} }
if (!global.sax) draw_sprite_ext(sprite_index, -1, x, y, facing, 1, 0, -1, 1)
{ draw_set_alpha(whitefade)
draw_sprite_ext(sprite_index, -1, x, y, facing, 1, 0, -1, 1) draw_set_color(c_white)
draw_set_alpha(whitefade) draw_rectangle((0 - (oControl.widescreen_space / 2)), 0, (330 + oControl.widescreen_space), 260, false)
draw_set_color(c_white) draw_set_alpha(1)
draw_rectangle((0 - (oControl.widescreen_space / 2)), 0, (330 + oControl.widescreen_space), 260, false)
draw_set_alpha(1)
}

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