Create 0.2a changelog.txt

main v0.2a
sunsetbear 4 years ago
parent c06e2bac3a
commit 07b4173ffa

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Changelog from vanilla AM2R to Momentum Mod 0.2a:
MECHANICS CHANGES:
RUNNING AND JUMPING:
-Speed increases gradually while jumping, even before acquiring speedbooster
-Jumping before speedbooster is active will no longer cap your speed
-While in spinjump state, there is no air friction, so you can maintain your speed. In normal jumping/falling state, you will slow down quickly, so respin to keep speed.
-The faster you run, the higher you jump.
-New sound effect that indicates speedbooster activation.
BALL STATES:
-Mockball is now possible before (and after) speedbooster, functions like super metroid. To activate, morph within 10 frames of landing.
-Morphing in the air no longer halts vertical or horizontal speed (unmorphing does.)
-Unmorphing on the ground while holding left or right will put the player straight into the running state, instead of crouch.
-Note that in earlier versions of momentum mod, spider ball's speed was doubled. This change has since been reverted.
-Spring ball is available from the start of the game.
OTHER:
LEVEL DESIGN:
-Power grip is no longer available from the start of the game.
-Platform layouts before power grip is acquired has been altered to accomodate this change.
-Arachnus now drops Power Grip instead of Spring Ball.
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