diff --git a/0.2a changelog.txt b/0.2a changelog.txt new file mode 100644 index 0000000..36e8c0d --- /dev/null +++ b/0.2a changelog.txt @@ -0,0 +1,20 @@ +Changelog from vanilla AM2R to Momentum Mod 0.2a: +MECHANICS CHANGES: + RUNNING AND JUMPING: + -Speed increases gradually while jumping, even before acquiring speedbooster + -Jumping before speedbooster is active will no longer cap your speed + -While in spinjump state, there is no air friction, so you can maintain your speed. In normal jumping/falling state, you will slow down quickly, so respin to keep speed. + -The faster you run, the higher you jump. + -New sound effect that indicates speedbooster activation. + BALL STATES: + -Mockball is now possible before (and after) speedbooster, functions like super metroid. To activate, morph within 10 frames of landing. + -Morphing in the air no longer halts vertical or horizontal speed (unmorphing does.) + -Unmorphing on the ground while holding left or right will put the player straight into the running state, instead of crouch. + -Note that in earlier versions of momentum mod, spider ball's speed was doubled. This change has since been reverted. + -Spring ball is available from the start of the game. +OTHER: + LEVEL DESIGN: + -Power grip is no longer available from the start of the game. + -Platform layouts before power grip is acquired has been altered to accomodate this change. + -Arachnus now drops Power Grip instead of Spring Ball. + \ No newline at end of file