blarhg (more zip code)

main
sunsetbear 4 years ago
parent b5efccd7ae
commit 050e25f2da

@ -290,11 +290,17 @@ if (platformCharacterIs(IN_AIR)) {
} // if (state == JUMPING && statetime > 4 && position_meeting(x, y + 8, oSolid) == false && ...) } // if (state == JUMPING && statetime > 4 && position_meeting(x, y + 8, oSolid) == false && ...)
//below is zip code //below is zip code
if (walljumping) { if (walljumping) {
if (facing == LEFT) while (isCollisionRight(1) == 0) && collision_line(x, y, (x +4000), y, oSolid, false, false) { if (facing == LEFT) {
while (isCollisionRight(1) == 0) && ((collision_line(x, y, (x +400), y, oSolid, false, false) && (global.objdeactivate == 1)) || (global.objdeactivate == 0)) {
x += 1; x += 1;
} }
if (facing == RIGHT) while (isCollisionLeft(1) == 0) && collision_line(x, y, (x -4000), y, oSolid, false, false) { if (kMorph && kMorphPushedSteps == 0 && nomorph == 0 && justwalljumped < 1) x -= 12;
x -= 1; }
if (facing == RIGHT) {
while (isCollisionLeft(1) == 0) && ((collision_line(x, y, (x -400), y, oSolid, false, false) && (global.objdeactivate == 1)) || (global.objdeactivate == 0)) {
x -= 1
}
if (kMorph && kMorphPushedSteps == 0 && nomorph == 0 && justwalljumped < 1) x += 12;
} }
} }
if (kJump && kJumpPushedSteps == 0 && vjump == 1 && aimdirection != 6 && aimdirection != 7 && novjump == 0 && state != AIRBALL && aimlock == 0 && monster_drain == 0) { if (kJump && kJumpPushedSteps == 0 && vjump == 1 && aimdirection != 6 && aimdirection != 7 && novjump == 0 && state != AIRBALL && aimlock == 0 && monster_drain == 0) {
@ -660,7 +666,7 @@ if (state == BALL || state == AIRBALL) {
state = AIRBALL; state = AIRBALL;
statetime = 0; statetime = 0;
sball = 0; sball = 0;
//weird spiderball debug ^ //sball was getting set to 1 here, not sure why, setting it back lol
sfx_play(sndBallBounce); sfx_play(sndBallBounce);
} }
} // if (state == BALL || state == AIRBALL) } // if (state == BALL || state == AIRBALL)
@ -2762,3 +2768,4 @@ if (machball > 0){
} }
if (dash < 20) dash = 20; if (dash < 20) dash = 20;
} }

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