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# AM2RModPacker
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# Atomic
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Mod packaging toolchain for [AM2RLauncher](https://github.com/AM2R-Community-Developers/AM2RLauncher) mods.
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Atomic (AM2R Tool: Organized Modpacker in C#) is a mod packaging toolchain for [AM2RLauncher](https://github.com/AM2R-Community-Developers/AM2RLauncher) mods.
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This is for modcreators who wish to make their mods usable with the [AM2RLauncher](https://github.com/AM2R-Community-Developers/AM2RLauncher).
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This is for modcreators who wish to make their mods usable with the [AM2RLauncher](https://github.com/AM2R-Community-Developers/AM2RLauncher).
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It currently supports creating Windows, Linux and Android mods.
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It currently supports creating Windows, Linux, Mac and Android mods.
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For actual mod creation, it is recommended to use Game Maker: Studio and the [AM2R Community Updates repository](https://github.com/AM2R-Community-Developers/AM2R-Community-Updates), but they can be created with [UndertaleModTool](https://github.com/krzys-h/UndertaleModTool) as well.
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For actual mod creation, it is recommended to use [UndertaleModTool](https://github.com/krzys-h/UndertaleModTool), but they can be created with Game Maker: Studio and the [AM2R Community Updates repository](https://github.com/AM2R-Community-Developers/AM2R-Community-Updates) as well.
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## Usage instructions
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## Usage instructions
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* Mod name: Specify the name of the mod
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* Mod name: Specify the name of the mod
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* Author: Specify the authors of the mod
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* Author: Specify the authors of the mod
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* Version: Specify the version of the mod
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* Version: Specify the version of the mod
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* Mod notes (optional): Specify notes the users will see about the mod. Consider this like a readme.
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* Mod notes (optional): Specify notes the users will see about the mod. Consider this like a readme.
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* Uses custom save directory: Specify wether or not your mod uses a custom save directory and if yes, which one. Only save locations in `%localappdata` are supported
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* Uses custom save directory: Specify wether or not your mod uses a custom save directory and if yes, which one. Only save locations in `%localappdata%` (and the equivalent on other OS) are supported
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* Uses custom music: Specify wether or not your mod has custom music in it.
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* Uses custom music: Specify wether or not your mod has custom music in it.
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* Uses the YoYo Compiler: Specify wether or not your mod was built with the YoYo Compiler or not. A quick way to find out, is try opening the `data.win` file in the above mentioned UndertaleModTool. If the tool mentions that it was built with YYC, or the file does not exist, it's YYC.
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* Uses the YoYo Compiler: Specify wether or not your mod was built with the YoYo Compiler or not. A quick way to find out, is try opening the `data.win` file in the above mentioned [UndertaleModTool](https://github.com/krzys-h/UndertaleModTool). If the tool mentions that it was built with YYC, or the file does not exist, it's YYC.
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* Supports Android: Specify wether or not your mod supports Android, and if yes load in the modded Android APK
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* Supports Windows: Specify wether or not your mod supports Windows, and if yes load in the modded Windows zip.
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* Supports Android: Specify wether or not your mod supports Android, and if yes load in the modded Android APK.
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* Supports Linux: Specify wether or not your mod supports Linux, and if yes load in the modded Linux zip. For GameMaker: Studio users, you can just use the one that gets created. For non GM:S users, please make sure that the executable is either named `AM2R` or `runner` and that neither the `assets` folder nor the executable is in a subfolder.
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* Supports Linux: Specify wether or not your mod supports Linux, and if yes load in the modded Linux zip. For GameMaker: Studio users, you can just use the one that gets created. For non GM:S users, please make sure that the executable is either named `AM2R` or `runner` and that neither the `assets` folder nor the executable is in a subfolder.
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* Supports Mac: Specify wether or not your mod supports Windows, and if yes load in the modded Mac zip.
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* Load 1.1: Select your valid 1.1 Zip. If you get an error, make sure that the game isn't in any subfolder.
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* Load 1.1: Select your valid 1.1 Zip. If you get an error, make sure that the game isn't in any subfolder.
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* Load modded game: Select a zip of your modded game for Windows. If you get a warning, make sure that your mod is not placed in any subfolder.
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After filling everything out appropriately, just click on the `Create Mod package(s)` button, which will ask you where to save your AM2RLauncher-compatible mod and then create them.
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After filling everything out appropriately, just click on the `Create Mod package(s)` button, which will ask you where to save your AM2RLauncher-compatible mod and then create them.
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