Move temporary operations into temp folder

pull/35/head
Miepee 4 years ago
parent d175674a2e
commit 1f2c57c157

@ -335,25 +335,23 @@ public static class Profile
{
log.Info($"Installing profile {profile.Name}...");
// TODO: should we patch in some temp path first, and then later move to the profile path?
string profilePath = $"{Core.ProfilesPath}/{profile.Name}";
string tempPath = $"{Path.GetTempPath()}/AM2RLauncherProfileTemp/";
// Failsafe for Profiles directory
if (!Directory.Exists(Core.ProfilesPath))
Directory.CreateDirectory(Core.ProfilesPath);
// This failsafe should NEVER get triggered, but Miepee's broken this too much for me to trust it otherwise.
if (Directory.Exists(profilePath))
Directory.Delete(profilePath, true);
// Create profile directory
Directory.CreateDirectory(profilePath);
// Delete temp if it exists + create it
if (Directory.Exists(tempPath))
Directory.Delete(tempPath, true);
Directory.CreateDirectory(tempPath);
// Switch profilePath on Linux and Mac, as they need special handling
if (OS.IsLinux)
{
profilePath += "/assets";
Directory.CreateDirectory(profilePath);
tempPath += "/assets";
Directory.CreateDirectory(tempPath);
}
else if (OS.IsMac)
{
@ -362,15 +360,15 @@ public static class Profile
// |-Frameworks (some libs)
// |-MacOS (runner)
// |-Resources (asset path)
profilePath += "/AM2R.app/Contents";
Directory.CreateDirectory(profilePath);
Directory.CreateDirectory($"{profilePath}/MacOS");
Directory.CreateDirectory($"{profilePath}/Resources");
profilePath += "/Resources";
tempPath += "/AM2R.app/Contents";
Directory.CreateDirectory(tempPath);
Directory.CreateDirectory($"{tempPath}/MacOS");
Directory.CreateDirectory($"{tempPath}/Resources");
tempPath += "/Resources";
}
// Extract 1.1
ZipFile.ExtractToDirectory(Core.AM2R11File, profilePath);
ZipFile.ExtractToDirectory(Core.AM2R11File, tempPath);
progress.Report(33);
log.Info("Profile folder created and AM2R_11.zip extracted.");
@ -404,42 +402,42 @@ public static class Profile
}
// Patch runner and data file.
log.Info($"Attempting to patch in {profilePath}");
log.Info($"Attempting to patch in {tempPath}");
if (OS.IsWindows)
{
if (profile.UsesYYC)
{
CrossPlatformOperations.ApplyXdeltaPatch($"{profilePath}/data.win", $"{dataPath}/AM2R.xdelta", $"{profilePath}/{exe}");
CrossPlatformOperations.ApplyXdeltaPatch($"{tempPath}/data.win", $"{dataPath}/AM2R.xdelta", $"{tempPath}/{exe}");
// Delete 1.1's data.win, we don't need it anymore!
// TODO: *theoretically* if someone would make some game like serradius in gms2 and push that as a yyc am2r mod, this *will* break!
// Becauase GMS2 YYC *does* ship the data.win file, contrary to GMS1.4
File.Delete($"{profilePath}/data.win");
File.Delete($"{tempPath}/data.win");
}
else
{
CrossPlatformOperations.ApplyXdeltaPatch($"{profilePath}/data.win", $"{dataPath}/data.xdelta", $"{profilePath}/{dataWin}");
CrossPlatformOperations.ApplyXdeltaPatch($"{profilePath}/AM2R.exe", $"{dataPath}/AM2R.xdelta", $"{profilePath}/{exe}");
CrossPlatformOperations.ApplyXdeltaPatch($"{tempPath}/data.win", $"{dataPath}/data.xdelta", $"{tempPath}/{dataWin}");
CrossPlatformOperations.ApplyXdeltaPatch($"{tempPath}/AM2R.exe", $"{dataPath}/AM2R.xdelta", $"{tempPath}/{exe}");
}
}
// YYC and VM look exactly the same on Linux and Mac so we're all good here.
else if (OS.IsUnix)
{
CrossPlatformOperations.ApplyXdeltaPatch($"{profilePath}/data.win", $"{dataPath}/game.xdelta", $"{profilePath}/{dataWin}");
CrossPlatformOperations.ApplyXdeltaPatch($"{profilePath}/AM2R.exe", $"{dataPath}/AM2R.xdelta", $"{profilePath}/{exe}");
CrossPlatformOperations.ApplyXdeltaPatch($"{tempPath}/data.win", $"{dataPath}/game.xdelta", $"{tempPath}/{dataWin}");
CrossPlatformOperations.ApplyXdeltaPatch($"{tempPath}/AM2R.exe", $"{dataPath}/AM2R.xdelta", $"{tempPath}/{exe}");
// Just in case the resulting file isn't set as executable...
Process.Start("chmod", $"+x \"{profilePath}/{exe}\"")?.WaitForExit();
Process.Start("chmod", $"+x \"{tempPath}/{exe}\"")?.WaitForExit();
// These are not needed by linux or Mac at all, so we delete them
File.Delete($"{profilePath}/data.win");
File.Delete($"{profilePath}/AM2R.exe");
File.Delete($"{profilePath}/D3DX9_43.dll");
File.Delete($"{tempPath}/data.win");
File.Delete($"{tempPath}/AM2R.exe");
File.Delete($"{tempPath}/D3DX9_43.dll");
// Move exe one directory out on Linux, move to MacOS folder instead on Mac
if (OS.IsLinux)
File.Move($"{profilePath}/{exe}", $"{profilePath}/../{exe}");
File.Move($"{tempPath}/{exe}", $"{tempPath}/../{exe}");
else
File.Move($"{profilePath}/{exe}", $"{profilePath.Replace("Resources", "MacOS")}/{exe}");
File.Move($"{tempPath}/{exe}", $"{tempPath.Replace("Resources", "MacOS")}/{exe}");
}
else
{
@ -452,17 +450,17 @@ public static class Profile
log.Info("xdelta patch(es) applied.");
// Install new datafiles
HelperMethods.DirectoryCopy($"{dataPath}/files_to_copy", profilePath);
HelperMethods.DirectoryCopy($"{dataPath}/files_to_copy", tempPath);
// HQ music
if (!profile.UsesCustomMusic && useHqMusic)
HelperMethods.DirectoryCopy($"{Core.PatchDataPath}/data/HDR_HQ_in-game_music", profilePath);
HelperMethods.DirectoryCopy($"{Core.PatchDataPath}/data/HDR_HQ_in-game_music", tempPath);
// Linux post-process
if (OS.IsLinux)
{
string assetsPath = profilePath;
profilePath = $"{Core.ProfilesPath}/{profile.Name}";
string assetsPath = tempPath;
tempPath = $"{Path.GetTempPath()}/AM2RLauncherProfileTemp/";
// Rename all songs to lowercase
foreach (FileInfo file in new DirectoryInfo(assetsPath).GetFiles())
@ -477,15 +475,15 @@ public static class Profile
// TODO: figure out a way to use patchelf to have users not rely on deprecated insecure ssl deps.
#else
// Copy AppImage template to here
HelperMethods.DirectoryCopy($"{Core.PatchDataPath}/data/AM2R.AppDir", $"{profilePath}/AM2R.AppDir/");
HelperMethods.DirectoryCopy($"{Core.PatchDataPath}/data/AM2R.AppDir", $"{tempPath}/AM2R.AppDir/");
// Safety checks, in case the folders don't exist
Directory.CreateDirectory($"{profilePath}/AM2R.AppDir/usr/bin/");
Directory.CreateDirectory($"{profilePath}/AM2R.AppDir/usr/bin/assets/");
Directory.CreateDirectory($"{tempPath}/AM2R.AppDir/usr/bin/");
Directory.CreateDirectory($"{tempPath}/AM2R.AppDir/usr/bin/assets/");
// Copy game assets to the AppImageDir
HelperMethods.DirectoryCopy(assetsPath, $"{profilePath}/AM2R.AppDir/usr/bin/assets/");
File.Copy($"{profilePath}/{exe}", $"{profilePath}/AM2R.AppDir/usr/bin/{exe}");
HelperMethods.DirectoryCopy(assetsPath, $"{tempPath}/AM2R.AppDir/usr/bin/assets/");
File.Copy($"{tempPath}/{exe}", $"{tempPath}/AM2R.AppDir/usr/bin/{exe}");
progress.Report(66);
@ -493,7 +491,7 @@ public static class Profile
// Reason why STDERR is changed is because the tool prints some output to there that we don't want
string workingDir = Directory.GetCurrentDirectory();
TextWriter cliError = Console.Error;
Directory.SetCurrentDirectory(profilePath);
Directory.SetCurrentDirectory(tempPath);
Console.SetError(new StreamWriter(Stream.Null));
Environment.SetEnvironmentVariable("ARCH", "x86_64");
Process.Start($"{Core.PatchDataPath}/utilities/appimagetool-x86_64.AppImage", "-n AM2R.AppDir")?.WaitForExit();
@ -502,10 +500,10 @@ public static class Profile
// Clean files
Directory.Delete(assetsPath, true);
File.Delete($"{profilePath}/{exe}");
Directory.Delete($"{profilePath}/AM2R.AppDir", true);
if (File.Exists($"{profilePath}/AM2R.AppImage")) File.Delete($"{profilePath}/AM2R.AppImage");
File.Move($"{profilePath}/AM2R-x86_64.AppImage", $"{profilePath}/AM2R.AppImage");
File.Delete($"{tempPath}/{exe}");
Directory.Delete($"{tempPath}/AM2R.AppDir", true);
if (File.Exists($"{tempPath}/AM2R.AppImage")) File.Delete($"{tempPath}/AM2R.AppImage");
File.Move($"{tempPath}/AM2R-x86_64.AppImage", $"{tempPath}/AM2R.AppImage");
log.Info("AppImage created!");
#endif
}
@ -513,32 +511,39 @@ public static class Profile
else if (OS.IsMac)
{
// Rename all songs to lowercase
foreach (FileInfo file in new DirectoryInfo(profilePath).GetFiles())
foreach (FileInfo file in new DirectoryInfo(tempPath).GetFiles())
{
if (file.Name.EndsWith(".ogg") && !File.Exists($"{file.DirectoryName}/{file.Name.ToLower()}"))
File.Move(file.FullName, $"{file.DirectoryName}/{file.Name.ToLower()}");
}
// Loading custom fonts crashes on Mac, so we delete those if they exist
if (Directory.Exists($"{profilePath}/lang/fonts"))
Directory.Delete($"{profilePath}/lang/fonts", true);
if (Directory.Exists($"{tempPath}/lang/fonts"))
Directory.Delete($"{tempPath}/lang/fonts", true);
// Move Frameworks, Info.plist and PkgInfo over
HelperMethods.DirectoryCopy($"{Core.PatchDataPath}/data/Frameworks", profilePath.Replace("Resources", "Frameworks"));
File.Copy($"{dataPath}/Info.plist", $"{profilePath.Replace("Resources", "")}/Info.plist", true);
File.Copy($"{Core.PatchDataPath}/data/PkgInfo", $"{profilePath.Replace("Resources", "")}/PkgInfo", true);
HelperMethods.DirectoryCopy($"{Core.PatchDataPath}/data/Frameworks", tempPath.Replace("Resources", "Frameworks"));
File.Copy($"{dataPath}/Info.plist", $"{tempPath.Replace("Resources", "")}/Info.plist", true);
File.Copy($"{Core.PatchDataPath}/data/PkgInfo", $"{tempPath.Replace("Resources", "")}/PkgInfo", true);
//Put profilePath back to what it was before
profilePath = $"{Core.ProfilesPath}/{profile.Name}";
tempPath = $"{Core.ProfilesPath}/{profile.Name}";
}
// Copy profile.xml so we can grab data to compare for updates later!
// check if we're in PatchData or not, as we need to search for profile.xml in different locations.
if (new DirectoryInfo(dataPath).Parent?.Name == "PatchData")
File.Copy($"{dataPath}/../profile.xml", $"{profilePath}/profile.xml");
File.Copy($"{dataPath}/../profile.xml", $"{tempPath}/profile.xml");
else
File.Copy($"{dataPath}/profile.xml", $"{profilePath}/profile.xml");
File.Copy($"{dataPath}/profile.xml", $"{tempPath}/profile.xml");
// This failsafe should NEVER get triggered, but Miepee's broken this too much for me to trust it otherwise.
if (Directory.Exists(profilePath))
Directory.Delete(profilePath, true);
HelperMethods.DirectoryCopy(tempPath, profilePath);
log.Info("Moved from temp path into the profile path!");
// Done
progress.Report(100);
log.Info($"Successfully installed profile {profile.Name}.");
@ -589,8 +594,7 @@ public static class Profile
// Create working dir after some cleanup
string apktoolPath = $"{Core.PatchDataPath}/utilities/android/apktool.jar";
string uberPath = $"{Core.PatchDataPath}/utilities/android/uber-apk-signer.jar";
// TODO: do we really want to do this in AM2RLauncher path instead of an actual temp path?
string tempDir = new DirectoryInfo($"{CrossPlatformOperations.CurrentPath}/temp").FullName;
string tempDir = new DirectoryInfo($"{Path.GetTempPath()}/AM2RLauncherAPKTemp/").FullName;
string dataPath = CrossPlatformOperations.CurrentPath + profile.DataPath;
// Clean up in case Directory exists already
@ -654,7 +658,10 @@ public static class Profile
CrossPlatformOperations.RunJavaJar($"\"{uberPath}\" -a \"{profile.Name}.apk\"", tempDir);
// Extra file cleanup
File.Copy($"{tempDir}/{profile.Name}-aligned-debugSigned.apk", $"{CrossPlatformOperations.CurrentPath}/{profile.Name}.apk", true);
string apkEndPath = $"{CrossPlatformOperations.CurrentPath}/{profile.Name}.apk";
if (File.Exists(apkEndPath))
File.Delete(apkEndPath);
File.Move($"{tempDir}/{profile.Name}-aligned-debugSigned.apk", apkEndPath);
log.Info($"{profile.Name}.apk signed and moved to {CrossPlatformOperations.CurrentPath}/{profile.Name}.apk.");
HelperMethods.DeleteDirectory(tempDir);

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