-Speed increases gradually while jumping, even before acquiring speedbooster
-Running responds to player input slightly faster.
-Speed increases gradually while running, even before acquiring speedbooster
-Jumping before speedbooster is active will no longer cap your speed
-While in spinjump state, there is no air friction, so you can maintain your speed. In normal jumping/falling state, you will slow down quickly, so respin to keep speed.
-The faster you run, the higher you jump.
-New sound effect that indicates speedbooster activation.
-New sound effect and graphic that indicates speedbooster activation.
-Upon landing, Samus will no longer stop in her tracks for 5 frames like she does in vanilla (this was likely done to mimic gba metroid movement.)
BALL STATES:
-Mockball is now possible before (and after) speedbooster, functions like super metroid. To activate, morph within 10 frames of landing.
-Morphing in the air no longer halts vertical or horizontal speed (unmorphing does.)