From 16caf193d6ce5f7b0fbfad8288fd64268fe550af Mon Sep 17 00:00:00 2001 From: sunsetbear Date: Sat, 25 Jun 2022 01:14:01 -0400 Subject: [PATCH] Update 0.2a changelog.txt --- 0.2a changelog.txt | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/0.2a changelog.txt b/0.2a changelog.txt index 36e8c0d..d7c53dc 100644 --- a/0.2a changelog.txt +++ b/0.2a changelog.txt @@ -1,11 +1,13 @@ Changelog from vanilla AM2R to Momentum Mod 0.2a: MECHANICS CHANGES: RUNNING AND JUMPING: - -Speed increases gradually while jumping, even before acquiring speedbooster + -Running responds to player input slightly faster. + -Speed increases gradually while running, even before acquiring speedbooster -Jumping before speedbooster is active will no longer cap your speed -While in spinjump state, there is no air friction, so you can maintain your speed. In normal jumping/falling state, you will slow down quickly, so respin to keep speed. -The faster you run, the higher you jump. - -New sound effect that indicates speedbooster activation. + -New sound effect and graphic that indicates speedbooster activation. + -Upon landing, Samus will no longer stop in her tracks for 5 frames like she does in vanilla (this was likely done to mimic gba metroid movement.) BALL STATES: -Mockball is now possible before (and after) speedbooster, functions like super metroid. To activate, morph within 10 frames of landing. -Morphing in the air no longer halts vertical or horizontal speed (unmorphing does.)