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AM2RPortHelper/AM2RPortHelperTests/RawModsTests.cs

275 lines
11 KiB

using System.Diagnostics;
using System.IO.Compression;
using System.Reflection;
using AM2RPortHelperLib;
using UndertaleModLib.Decompiler;
using Xunit;
using Xunit.Abstractions;
namespace AM2RPortHelperTests;
public class RawModsTests
{
//TODO: write tests for mac later
private readonly string testTempDir;
private readonly string libTempDir = Path.GetTempPath() + "/PortHelper/";
private readonly ITestOutputHelper output;
public RawModsTests(ITestOutputHelper output)
{
Directory.CreateDirectory(libTempDir);
testTempDir = Path.GetTempPath() + Guid.NewGuid() + "/";
Directory.CreateDirectory(testTempDir);
this.output = output;
}
#region GetModOSOfRawZipTests
[Fact]
public void WindowsZipWithDifferentRunnerShouldBeWindows()
{
var result = RawMods.GetModOSOfRawZip("./GameWin.zip");
Assert.True(result == Core.ModOS.Windows);
}
[Fact]
public void WindowsZipWithSameRunnerShouldBeWindows()
{
var destinationZip = Path.GetTempPath() + Guid.NewGuid() + ".zip";
ZipFile.ExtractToDirectory("./GameWin.zip", testTempDir);
File.Move(testTempDir + "/AM2R Server.exe", testTempDir + "/AM2R.exe");
ZipFile.CreateFromDirectory(testTempDir, destinationZip);
var result = RawMods.GetModOSOfRawZip(destinationZip);
Assert.True(result == Core.ModOS.Windows);
}
[Fact]
public void WindowsZipWithTwoRunnersShouldThrow()
{
var destinationZip = Path.GetTempPath() + Guid.NewGuid();
ZipFile.ExtractToDirectory("./GameWin.zip", testTempDir);
File.Copy(testTempDir + "/AM2R Server.exe", testTempDir + "/AM2R.exe");
ZipFile.CreateFromDirectory(testTempDir, destinationZip);
Assert.Throws<NotSupportedException>(() => RawMods.GetModOSOfRawZip(destinationZip));
}
[Fact]
public void LinuxZipWithGoodRunnerShouldBeLinux()
{
var result = RawMods.GetModOSOfRawZip("./GameLin.zip");
Assert.True(result == Core.ModOS.Linux);
}
[Fact]
public void LinuxZipWithWrongRunnerShouldThrow()
{
var destinationZip = Path.GetTempPath() + Guid.NewGuid();
ZipFile.ExtractToDirectory("./GameLin.zip", testTempDir);
File.Move(testTempDir + "/runner", testTempDir + "/AM2R");
ZipFile.CreateFromDirectory(testTempDir, destinationZip);
Assert.Throws<NotSupportedException>(() => RawMods.GetModOSOfRawZip(destinationZip));
}
#endregion
#region GetProperPathToBuiltinIcons
[Fact]
public void ExistingPathShouldReturnPath()
{
const string relative = "./GameLin.zip";
string absolute = new FileInfo(relative).FullName;
string result = RawMods.GetProperPathToBuiltinIcons(nameof(Resources.icon), relative);
Assert.True(result == relative);
result = RawMods.GetProperPathToBuiltinIcons(nameof(Resources.icon), absolute);
Assert.True(result == absolute);
}
[Fact]
public void NonExistantPathShouldReturnPathToResource()
{
string iconPath = libTempDir + "/" + nameof(Resources.icon) + ".png";
string result = RawMods.GetProperPathToBuiltinIcons(nameof(Resources.icon), null);
Assert.True(result == iconPath);
result = RawMods.GetProperPathToBuiltinIcons(nameof(Resources.icon), "/foo");
Assert.True(result == iconPath);
}
[Fact]
public void NonExistantResourceShouldThrow()
{
Assert.Throws<InvalidDataException>(() => RawMods.GetProperPathToBuiltinIcons("foo", null));
}
#endregion
#region PortToWindows
[Theory]
[InlineData("./GameWin.zip", false, false)]
[InlineData("./GameLin.zip", false, false)]
[InlineData("./GameWin.zip", true, true)]
[InlineData("./GameLin.zip", true, true)]
public void PortZipToWindows(string inputZip, bool useSubdirectories, bool createWorkingDirectoryBeforeHand)
{
var origMod = RawMods.GetModOSOfRawZip(inputZip);
var outputZip = testTempDir + Guid.NewGuid();
var origExtract = testTempDir + Guid.NewGuid();
var newExtract = testTempDir + Guid.NewGuid() + "/";
var deepSuffix = "foobar/foobar/foo/blag/";
var origInput = inputZip;
if (useSubdirectories)
{
string archiveDeepSuffix = deepSuffix;
if (origMod == Core.ModOS.Linux)
{
archiveDeepSuffix = "assets/" + deepSuffix;
}
File.Copy(inputZip, testTempDir + inputZip + "_modified");
inputZip = testTempDir + inputZip + "_modified";
using ZipArchive archive = ZipFile.Open(inputZip, ZipArchiveMode.Update);
archive.CreateEntry(archiveDeepSuffix + origInput);
}
if (createWorkingDirectoryBeforeHand)
Directory.CreateDirectory(libTempDir + Path.GetFileNameWithoutExtension(inputZip));
RawMods.PortToWindows(inputZip, outputZip);
// Our function should see that its a windows zip
Assert.True(RawMods.GetModOSOfRawZip(outputZip) == Core.ModOS.Windows);
switch (origMod)
{
case Core.ModOS.Windows:
{
// File contents should be same between the zips
ZipFile.ExtractToDirectory(inputZip, origExtract);
ZipFile.ExtractToDirectory(outputZip, newExtract);
var origFiles = new DirectoryInfo(origExtract).GetFiles().Select(f => f.Name).ToList();
origFiles.Sort();
var newFiles = new DirectoryInfo(newExtract).GetFiles().Select(f => f.Name).ToList();
newFiles.Sort();
Assert.True(origFiles.SequenceEqual(newFiles));
break;
}
case Core.ModOS.Linux:
{
// File contents should be same between the zips except for runner missing in original and data file being different
ZipFile.ExtractToDirectory(inputZip, origExtract);
ZipFile.ExtractToDirectory(outputZip, newExtract);
List<string> origFiles = new DirectoryInfo(origExtract + "/assets").GetFiles().Select(f => f.Name).ToList();
origFiles.Remove("game.unx");
origFiles.Add("data.win");
origFiles.Add("AM2R.exe");
origFiles.Sort();
List<string> newFiles = new DirectoryInfo(newExtract).GetFiles().Select(f => f.Name).ToList();
newFiles.Sort();
Assert.True(origFiles.SequenceEqual(newFiles));
break;
}
}
// If we didn't specify any, there should be no subdirectories at the end
if (!useSubdirectories)
{
Assert.Empty(new DirectoryInfo(newExtract).GetDirectories());
return;
}
//Otherwise there should be our stuff
Assert.True(File.Exists(newExtract + deepSuffix + origInput));
}
#endregion
#region PortToLinux
[Theory]
[InlineData("./GameWin.zip", false, false)]
[InlineData("./GameLin.zip", false, false)]
[InlineData("./GameWin.zip", true, true)]
[InlineData("./GameLin.zip", true, true)]
public void PortZipToLinux(string inputZip, bool useSubdirectories, bool createWorkingDirectoryBeforeHand)
{
var origMod = RawMods.GetModOSOfRawZip(inputZip);
var outputZip = testTempDir + Guid.NewGuid();
var origExtract = testTempDir + Guid.NewGuid();
var newExtract = testTempDir + Guid.NewGuid() + "/";
var deepSuffix = "foobar/foobar/foo/blag/";
var origInput = inputZip;
if (useSubdirectories)
{
string archiveDeepSuffix = deepSuffix;
if (origMod == Core.ModOS.Linux)
{
archiveDeepSuffix = "assets/" + deepSuffix;
}
File.Copy(inputZip, testTempDir + inputZip + "_modified");
inputZip = testTempDir + inputZip + "_modified";
using ZipArchive archive = ZipFile.Open(inputZip, ZipArchiveMode.Update);
archive.CreateEntry(archiveDeepSuffix + origInput);
}
if (createWorkingDirectoryBeforeHand)
Directory.CreateDirectory(libTempDir + Path.GetFileNameWithoutExtension(inputZip));
RawMods.PortToLinux(inputZip, outputZip);
// Our function should see that its a linux zip
Assert.True(RawMods.GetModOSOfRawZip(outputZip) == Core.ModOS.Linux);
switch (origMod)
{
case Core.ModOS.Windows:
{
// File contents should be same between the zips except for old runner+d3d.dll, new splash+icon, ogg being lowered and data file being different
ZipFile.ExtractToDirectory(inputZip, origExtract);
ZipFile.ExtractToDirectory(outputZip, newExtract);
var origFiles = new DirectoryInfo(origExtract).GetFiles().Select(f => f.Name).ToList();
origFiles.Remove("AM2R Server.exe");
origFiles.Remove("D3DX9_43.dll");
origFiles.Add("splash.png");
origFiles.Add("icon.png");
origFiles.Remove("data.win");
origFiles.Add("game.unx");
origFiles.Remove("CoolSong.ogg");
origFiles.Add("coolsong.ogg");
origFiles.Sort();
var newFiles = new DirectoryInfo(newExtract + "/assets").GetFiles().Select(f => f.Name).ToList();
newFiles.Sort();
Assert.True(origFiles.SequenceEqual(newFiles));
break;
}
case Core.ModOS.Linux:
{
// File contents should be same between the zips
ZipFile.ExtractToDirectory(inputZip, origExtract);
ZipFile.ExtractToDirectory(outputZip, newExtract);
List<string> origFiles = new DirectoryInfo(origExtract + "/assets").GetFiles().Select(f => f.Name).ToList();
origFiles.Sort();
List<string> newFiles = new DirectoryInfo(newExtract + "/assets").GetFiles().Select(f => f.Name).ToList();
newFiles.Sort();
Assert.True(origFiles.SequenceEqual(newFiles));
break;
}
}
// There should be exactly one subdir here
Assert.Single(new DirectoryInfo(newExtract).GetDirectories());
// If we didn't specify any, there should no more subdirs after that at the end
if (!useSubdirectories)
{
Assert.Empty(new DirectoryInfo(newExtract + "/assets").GetDirectories());
return;
}
//Otherwise there should be our stuff
Assert.True(File.Exists(newExtract + "/assets/" + deepSuffix + origInput));
}
#endregion
// TODO: write tests for porttoandroid, porttomac
}