You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
AM2RPortHelper/AM2RPortHelper/utils/bc16AndRemoveFunctions.csx

186 lines
6.9 KiB

//Upgrade from bytecode 13 (experimental), 14, 15, 17 to 16 - by Grossley
//13 and 14 do not work apparently due to variable issues that I don't know how to fix.
//Need to test this, once I do then I can obsolete the other two scripts
if (!((Data.GMS2_3 == false) && (Data.GMS2_3_1 == false) && (Data.GMS2_3_2 == false)))
{
bool x = RunUMTScript(Path.Combine(ExePath, "HelperScripts", "ConvertFrom17to16_for_2.3.csx"));
if (x == false)
ScriptError("ConvertFrom17to16_for_2.3.csx failed!");
return;
}
EnsureDataLoaded();
string currentBytecodeVersion = Data?.GeneralInfo.BytecodeVersion.ToString();
string game_name = Data.GeneralInfo.Name.Content;
bool is13 = false;
if (!(Data.FORM.Chunks.ContainsKey("AGRP")))
{
/* is13 = true;
ScriptMessage("Bytecode 13 type game detected. The upgrading of this game is experimental.");
currentBytecodeVersion = "13";*/
ScriptError("Bytecode 13 is not supported.");
return;
}
if (Data?.GeneralInfo.BytecodeVersion == 14)
{
ScriptError("Bytecode 14 is not supported.");
return;
}
if (!((Data.GMS2_3 == false) && (Data.GMS2_3_1 == false) && (Data.GMS2_3_2 == false)))
{
ScriptError(game_name + "is GMS 2.3+ and is ineligible", "Ineligible");
return;
}
if (!(Data.FORM.Chunks.ContainsKey("AGRP")))
{
is13 = true;
ScriptMessage("Bytecode 13 type game detected. The upgrading of this game is experimental.");
currentBytecodeVersion = "13";
}
if ((Data?.GeneralInfo.BytecodeVersion == 14) || (Data?.GeneralInfo.BytecodeVersion == 15) || (is13 == true))
{
if (Data?.GeneralInfo.BytecodeVersion <= 14)
{
foreach (UndertaleCode code in Data.Code)
{
UndertaleCodeLocals locals = new UndertaleCodeLocals();
locals.Name = code.Name;
UndertaleCodeLocals.LocalVar argsLocal = new UndertaleCodeLocals.LocalVar();
argsLocal.Name = Data.Strings.MakeString("arguments");
argsLocal.Index = 0;
locals.Locals.Add(argsLocal);
code.LocalsCount = 1;
code.GenerateLocalVarDefinitions(code.FindReferencedLocalVars(), locals); // Dunno if we actually need this line, but it seems to work?
Data.CodeLocals.Add(locals);
}
}
if (!(Data.FORM.Chunks.ContainsKey("AGRP")))
{
Data.FORM.Chunks["AGRP"] = new UndertaleChunkAGRP();
var previous = -1;
var j = 0;
for (var i = -1; i < Data.Sounds.Count - 1; i++)
{
UndertaleSound sound = Data.Sounds[i + 1];
bool flagCompressed = sound.Flags.HasFlag(UndertaleSound.AudioEntryFlags.IsCompressed);
bool flagEmbedded = sound.Flags.HasFlag(UndertaleSound.AudioEntryFlags.IsEmbedded);
if (i == -1)
{
if (!flagCompressed && !flagEmbedded)
{
sound.AudioID = -1;
}
else
{
sound.AudioID = 0;
previous = 0;
j = 1;
}
}
else
{
if (!flagCompressed && !flagEmbedded)
sound.AudioID = previous;
else
{
sound.AudioID = j;
previous = j;
j++;
}
}
}
foreach (UndertaleSound sound in Data.Sounds)
{
if ((sound.AudioID >= 0) && (sound.AudioID < Data.EmbeddedAudio.Count))
{
sound.AudioFile = Data.EmbeddedAudio[sound.AudioID];
}
sound.GroupID = 0;
}
Data.GeneralInfo.Build = 1804;
var newProductID = new byte[] { 0xBA, 0x5E, 0xBA, 0x11, 0xBA, 0xDD, 0x06, 0x60, 0xBE, 0xEF, 0xED, 0xBA, 0x0B, 0xAB, 0xBA, 0xBE };
Data.FORM.EXTN.productIdData.Add(newProductID);
Data.Options.Constants.Clear();
Data.Options.Constants.Add(new UndertaleOptions.Constant() { Name = Data.Strings.MakeString("@@SleepMargin"), Value = Data.Strings.MakeString(1.ToString()) });
Data.Options.Constants.Add(new UndertaleOptions.Constant() { Name = Data.Strings.MakeString("@@DrawColour"), Value = Data.Strings.MakeString(0xFFFFFFFF.ToString()) });
}
Data.FORM.Chunks["LANG"] = new UndertaleChunkLANG();
Data.FORM.LANG.Object = new UndertaleLanguage();
Data.FORM.Chunks["GLOB"] = new UndertaleChunkGLOB();
String[] order = { "GEN8", "OPTN", "LANG", "EXTN", "SOND", "AGRP", "SPRT", "BGND", "PATH", "SCPT", "GLOB", "SHDR", "FONT", "TMLN", "OBJT", "ROOM", "DAFL", "TPAG", "CODE", "VARI", "FUNC", "STRG", "TXTR", "AUDO" };
Dictionary<string, UndertaleChunk> newChunks = new Dictionary<string, UndertaleChunk>();
foreach (String name in order)
newChunks[name] = Data.FORM.Chunks[name];
Data.FORM.Chunks = newChunks;
Data.GeneralInfo.BytecodeVersion = 16;
ScriptMessage("Upgraded from " + currentBytecodeVersion + " to 16 successfully. Save the game to apply the changes.");
ScriptMessage("Trying to remove functions \"immersion_play_effect\", \"immersion_stop\" and \"font_replace\"!");
RemoveFunctions();
}
else if (Data?.GeneralInfo.BytecodeVersion == 17)
{
if (!ScriptQuestion("Downgrade bytecode from 17 to 16?"))
{
ScriptMessage("Cancelled.");
return;
}
Data.GeneralInfo.BytecodeVersion = 16;
if (Data.FORM.Chunks.ContainsKey("TGIN"))
Data.FORM.Chunks.Remove("TGIN");
Data.GMS2_2_2_302 = false;
ScriptMessage("Downgraded from 17 to 16 successfully. Save the game to apply the changes.");
}
else if (Data?.GeneralInfo.BytecodeVersion == 16)
{
ScriptMessage("This is already bytecode 16.");
ScriptMessage("Trying to remove functions \"immersion_play_effect\", \"immersion_stop\" and \"font_replace\"!");
RemoveFunctions();
return;
}
else
{
string error = @"This game is not bytecode 13,
14, 15, 16, or 17, and is not made in GameMaker 2.3
or greater. Please report this game to Grossley#2869
on Discord and provide the name of the game, where
you obtained it from, and additionally send the
data.win file of the game." + @"
Current status of game '" + game_name + @"':
GMS 2.3 == " + Data.GMS2_3.ToString() + @"
GMS 2.3.1 == " + Data.GMS2_3_1.ToString() + @"
GMS 2.3.2 == " + Data.GMS2_3_2.ToString() + @"
Bytecode == " + (Data?.GeneralInfo.BytecodeVersion).ToString();
ScriptError(error, "Unknown game error");
SetUMTConsoleText(error);
SetFinishedMessage(false);
return;
}
void RemoveFunctions()
{
List<UndertaleFunction> funcsToRemove = new List<UndertaleFunction>();
foreach (UndertaleFunction func in Data.Functions)
{
if(func.ToString() == "immersion_play_effect" || func.ToString() == "immersion_stop" || func.ToString() == "font_replace")
funcsToRemove.Add(func);
}
foreach(var func in funcsToRemove)
Data.Functions.Remove(func);
}