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475 lines
23 KiB
475 lines
23 KiB
using System.Diagnostics;
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using System.IO.Compression;
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using System.Runtime.InteropServices;
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using System.Security;
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using System.Text.RegularExpressions;
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using SixLabors.ImageSharp;
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using UndertaleModLib;
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using static AM2RPortHelperLib.Core;
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namespace AM2RPortHelperLib;
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public abstract class RawModsBase : ModsBase
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{
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// For completionist sake, it should be possible to also port raw APKs to win/lin/mac
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// But until some person actually shows up that needs this feature, I'm too lazy to implement it
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/// <summary>
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/// Determines for which OS a raw mod zip was made for.
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/// </summary>
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/// <param name="inputRawZipPath">The path to the raw mod zip.</param>
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/// <returns>The OS for which the zip was made for as <see cref="ModOS"/>.</returns>
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/// <exception cref="NotSupportedException">The OS for which the zip was made for could not be determined.</exception>
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public static ModOS GetModOSOfRawZip(string inputRawZipPath)
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{
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ZipArchive archive = ZipFile.OpenRead(inputRawZipPath);
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if (archive.Entries.Any(f => f.FullName == "AM2R.exe") && archive.Entries.Any(f => f.FullName == "data.win"))
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return ModOS.Windows;
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if (archive.Entries.Any(f => f.FullName == "runner") && archive.Entries.Any(f => f.FullName == "assets/game.unx"))
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return ModOS.Linux;
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// I probably *should* use fullpaths for these, but the .app file could technically be different and don't want to thinka bout how to circumvent it
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if (archive.Entries.Any(f => f.FullName.Contains("Contents/MacOS/Mac_Runner")) && archive.Entries.Any(f => f.FullName.Contains("Contents/Resources/game.ios")))
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return ModOS.Mac;
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throw new NotSupportedException("The OS of the mod zip is unknown and thus not supported");
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="nameOfResource"></param>
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/// <returns></returns>
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/// <exception cref="InvalidDataException"></exception>
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private static string GetProperPathToBuiltinIcons(string nameOfResource)
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{
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string SubCaseFunction(string resource)
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{
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string origPath = ConfigDir + "/" + resource;
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if (File.Exists(origPath))
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return origPath;
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var byteArray = resource switch
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{
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nameof(Resources.icon) + ".png" => Resources.icon,
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nameof(Resources.splash) + ".png" => Resources.splash,
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nameof(Resources.splashAndroid) + ".png" => Resources.splashAndroid,
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_ => throw new InvalidDataException("SubCaseFunction was called with an improper resource!")
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};
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Image.Load(byteArray).SaveAsPng(TempDir + "/" + resource);
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origPath = TempDir + "/" + resource;
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return origPath;
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}
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switch (nameOfResource)
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{
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case nameof(Resources.icon):
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return SubCaseFunction(nameof(Resources.icon) + ".png");
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case nameof(Resources.splash):
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return SubCaseFunction(nameof(Resources.splash) + ".png");
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case nameof(Resources.splashAndroid):
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return SubCaseFunction(nameof(Resources.splashAndroid) + ".png");
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default: throw new InvalidDataException(nameOfResource + " is an unknown Icon!");
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}
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}
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// TODO: Port to Windows
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public static void PortToWindows(string inputRawZipPath, string outputRawZipPath, OutputHandlerDelegate outputHandlerDelegate = null)
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{
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}
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/// <summary>
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/// Ports a raw AM2R mod zip for Linux.
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/// </summary>
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/// <param name="inputRawZipPath">The path to the raw mod zip.</param>
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/// <param name="outputRawZipPath">The path where the ported Linux mod zip should be saved to.</param>
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/// <param name="outputDelegate">A delegate to post output info to.</param>
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/// <exception cref="NotSupportedException">The raw mod zip was made for an OS that can't be determined.</exception>
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public static void PortToLinux(string inputRawZipPath, string outputRawZipPath, OutputHandlerDelegate outputDelegate = null)
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{
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ModOS currentOS = GetModOSOfRawZip(inputRawZipPath);
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SendOutput("Zip Recognized as " + currentOS);
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if (currentOS == ModOS.Linux)
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{
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SendOutput("Zip is already a raw Linux zip. Copying to output directory...");
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File.Copy(inputRawZipPath, outputRawZipPath, true);
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return;
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}
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OutputHandler = outputDelegate;
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string extractDirectory = TempDir + "/" + Path.GetFileNameWithoutExtension(inputRawZipPath);
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string assetsDir = extractDirectory + "/assets";
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// Check if temp folder exists, delete if yes, extract zip to there
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if (Directory.Exists(extractDirectory))
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Directory.Delete(extractDirectory, true);
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SendOutput("Extracting for Raw Linux...");
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Directory.CreateDirectory(assetsDir);
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ZipFile.ExtractToDirectory(inputRawZipPath, assetsDir);
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// Delete unnecessary files, rename data.win, move in the new runner
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SendOutput("Delete unnecessary files for Linux and lowercase them...");
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switch (currentOS)
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{
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case ModOS.Windows:
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File.Delete(assetsDir + "/AM2R.exe");
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File.Delete(assetsDir + "/D3DX9_43.dll");
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File.Move(assetsDir + "/data.win", assetsDir + "/game.unx");
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break;
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case ModOS.Mac:
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var appDir = new DirectoryInfo(assetsDir).GetDirectories().First(n => n.Name.EndsWith(".app"));
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HelperMethods.DirectoryCopy(assetsDir + "/" + appDir.Name + "/Contents/Resources", assetsDir);
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File.Delete(assetsDir + "/gamecontrollerdb.txt");
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File.Delete(assetsDir + "/yoyorunner.config");
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Directory.Delete(assetsDir + "/English.lproj", true);
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Directory.Delete(assetsDir + "/" + appDir.Name, true);
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File.Move(assetsDir + "/game.ios", assetsDir + "/game.unx");
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break;
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default: throw new NotSupportedException("The OS of the mod zip is unknown and thus not supported");
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}
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File.Copy(UtilDir + "/runner", extractDirectory + "/runner");
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if (!File.Exists(assetsDir + "/icon.png"))
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File.Copy(GetProperPathToBuiltinIcons(nameof(Resources.icon)), assetsDir + "/icon.png");
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if (!File.Exists(assetsDir + "/splash.png"))
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File.Copy(GetProperPathToBuiltinIcons(nameof(Resources.splash)), assetsDir + "/splash.png");
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//recursively lowercase everything in the assets folder
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HelperMethods.LowercaseFolder(assetsDir);
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//zip the result
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SendOutput("Creating raw Linux zip...");
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ZipFile.CreateFromDirectory(extractDirectory, outputRawZipPath);
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// Clean up
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Directory.Delete(TempDir, true);
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}
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/// <summary>
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/// Ports a raw AM2R mod zip for Android.
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/// </summary>
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/// <param name="inputRawZipPath">The path to the raw mod zip.</param>
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/// <param name="outputRawApkPath">The path where the ported Android mod apk should be saved to.</param>
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/// <param name="useCustomSaveDirectory">Whether the mod should use a custom save location on Android.</param>
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/// <param name="usesInternet">Whether the mod needs an Internet connection.</param>
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/// <param name="outputDelegate">A delegate to post output info to.</param>
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/// <exception cref="NotSupportedException">The raw mod zip was made for an OS that can't be determined.</exception>
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/// <exception cref="InvalidDataException"><paramref name="useCustomSaveDirectory"/> was given, but the display name of the mod is unsuitable as a name for the directory.</exception>
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public static void PortToAndroid(string inputRawZipPath, string outputRawApkPath, bool useCustomSaveDirectory = false, bool usesInternet = false, OutputHandlerDelegate outputDelegate = null)
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{
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ModOS currentOS = GetModOSOfRawZip(inputRawZipPath);
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SendOutput("Zip Recognized as " + currentOS);
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OutputHandler = outputDelegate;
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string extractDirectory = TempDir + "/" + Path.GetFileNameWithoutExtension(inputRawZipPath);
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string apkDir = extractDirectory + "/apk";
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string apkAssetsDir = apkDir + "/assets";
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string bin = RuntimeInformation.IsOSPlatform(OSPlatform.Windows) ? "cmd.exe" : "java";
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string args = RuntimeInformation.IsOSPlatform(OSPlatform.Windows) ? "/C java -jar " : "-jar ";
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string apktool = CurrentDir + "/utils/apktool.jar";
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string signer = CurrentDir + "/utils/uber-apk-signer.jar";
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string finalApkBuild = extractDirectory + "/build-aligned-debugSigned.apk";
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// Check if temp folder exists, delete if yes, extract zip to there
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if (Directory.Exists(extractDirectory))
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Directory.Delete(extractDirectory, true);
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Directory.CreateDirectory(extractDirectory);
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// Run APKTOOL and decompress the file
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SendOutput("Decompiling apk...");
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ProcessStartInfo pStartInfo = new ProcessStartInfo
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{
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FileName = bin,
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Arguments = args + "\"" + apktool + "\" d -f -o \"" + apkDir + "\" \"" + UtilDir + "/AM2RWrapper.apk" + "\"",
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CreateNoWindow = true
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};
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Process p = new Process { StartInfo = pStartInfo };
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p.Start();
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p.WaitForExit();
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SendOutput("Extracting for Raw Android...");
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ZipFile.ExtractToDirectory(inputRawZipPath, apkAssetsDir);
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// Delete unnecessary files, rename data.win, move in the new runner
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SendOutput("Delete unnecessary files for Android and lowercase them...");
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switch (currentOS)
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{
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case ModOS.Windows:
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File.Delete(apkAssetsDir + "/AM2R.exe");
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File.Delete(apkAssetsDir + "/D3DX9_43.dll");
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File.Move(apkAssetsDir + "/data.win", apkAssetsDir + "/game.droid");
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break;
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case ModOS.Linux:
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File.Delete(apkAssetsDir + "/runner");
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HelperMethods.DirectoryCopy(apkAssetsDir + "/assets", apkAssetsDir);
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Directory.Delete(apkAssetsDir + "/assets", true);
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File.Move(apkAssetsDir + "/game.unx", apkAssetsDir + "/game.droid");
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break;
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case ModOS.Mac:
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var appDir = new DirectoryInfo(apkAssetsDir).GetDirectories().First(n => n.Name.EndsWith(".app"));
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HelperMethods.DirectoryCopy(apkAssetsDir + "/" + appDir.Name + "/Contents/Resources", apkAssetsDir);
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File.Delete(apkAssetsDir + "/gamecontrollerdb.txt");
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File.Delete(apkAssetsDir + "/yoyorunner.config");
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Directory.Delete(apkAssetsDir + "/English.lproj", true);
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Directory.Delete(apkAssetsDir + "/" + appDir.Name, true);
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File.Move(apkAssetsDir + "/game.ios", apkAssetsDir + "/game.droid");
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break;
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default: throw new NotSupportedException("The OS of the mod zip is unknown and thus not supported");
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}
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// The wrapper always has a splash image, so we want to overwrite it.
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File.Copy(GetProperPathToBuiltinIcons(nameof(Resources.splashAndroid)), apkAssetsDir + "/splash.png", true);
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//recursively lowercase everything in the assets folder
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HelperMethods.LowercaseFolder(apkAssetsDir);
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// Edit apktool.yml to not compress music
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string yamlFile = File.ReadAllText(apkDir + "/apktool.yml");
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yamlFile = yamlFile.Replace("doNotCompress:", "doNotCompress:\n- ogg");
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File.WriteAllText(apkDir + "/apktool.yml", yamlFile);
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// Edit the icons in the apk. Wrapper always has these, so we need to overwrite these too.
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string resPath = apkDir + "/res";
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// Icon should only be read from if its there, otherwise default frog icon should be in the assembly
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string origPath = GetProperPathToBuiltinIcons(nameof(Resources.icon));
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HelperMethods.SaveAndroidIcon(origPath, 96, resPath + "/drawable/icon.png");
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HelperMethods.SaveAndroidIcon(origPath, 72, resPath + "/drawable-hdpi-v4/icon.png");
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HelperMethods.SaveAndroidIcon(origPath, 36, resPath + "/drawable-ldpi-v4/icon.png");
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HelperMethods.SaveAndroidIcon(origPath, 48, resPath + "/drawable-mdpi-v4/icon.png");
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HelperMethods.SaveAndroidIcon(origPath, 96, resPath + "/drawable-xhdpi-v4/icon.png");
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HelperMethods.SaveAndroidIcon(origPath, 144, resPath + "/drawable-xxhdpi-v4/icon.png");
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HelperMethods.SaveAndroidIcon(origPath, 192, resPath + "/drawable-xxxhdpi-v4/icon.png");
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// On certain occasions, we need to modify the manifest file.
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if (useCustomSaveDirectory || usesInternet)
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{
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string manifestFile = File.ReadAllText(apkDir + "/AndroidManifest.xml");
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// If a custom name was given, replace it everywhere.
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if (useCustomSaveDirectory)
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{
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string modName;
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FileInfo datafile = new FileInfo(extractDirectory + "/game.ios");
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using (FileStream fs = datafile.OpenRead())
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{
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UndertaleData gmData = UndertaleIO.Read(fs, SendOutput, SendOutput);
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modName = gmData.GeneralInfo.DisplayName.Content;
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}
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modName = modName.Replace(" ", "").Replace(":", "");
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// rules for name: A-Z, a-z, digits, underscore and needs to start with letters
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Regex nameReg = new Regex(@"^[a-zA-Z][a-zA-Z0-9_]*$");
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if (!nameReg.Match(modName).Success)
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throw new InvalidDataException("The display name " + modName + " is invalid! The name has to start with letters (a-z), and can only contain letters, digits, space, colon and underscore!");
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// first in the manifest
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manifestFile = manifestFile.Replace("com.companyname.AM2RWrapper", $"com.companyname.{modName}");
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// then in the rest
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string AndroidIdReplace(string content)
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{
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return content.Replace("com.companyname.AM2RWrapper", $"com.companyname.{modName}")
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.Replace("com/companyname/AM2RWrapper", $"com/companyname/{modName}")
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.Replace("com$companyname$AM2RWrapper", $"com$companyname${modName}");
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}
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foreach (var file in Directory.GetFiles($"{apkDir}/smali/com/yoyogames/runner"))
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{
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var content = File.ReadAllText(file);
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content = AndroidIdReplace(content);
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File.WriteAllText(file, content);
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}
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var am2rWrapperDir = new DirectoryInfo($"{apkDir}/smali/com/companyname/AM2RWrapper");
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foreach (var file in am2rWrapperDir.GetFiles())
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{
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var content = File.ReadAllText(file.FullName);
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content = AndroidIdReplace(content);
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File.WriteAllText(file.FullName, content);
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}
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am2rWrapperDir.MoveTo($"{apkDir}/smali/com/companyname/{modName}");
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var layoutContent = File.ReadAllText($"{apkDir}/res/layout/main.xml");
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layoutContent = AndroidIdReplace(layoutContent);
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File.WriteAllText($"{apkDir}/res/layout/main.xml", layoutContent);
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}
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// Add internet permission, keying off the Bluetooth permission.
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if (usesInternet)
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{
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const string bluetoothPermission = "<uses-permission android:name=\"android.permission.BLUETOOTH\"/>";
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const string internetPermission = "<uses-permission android:name=\"android.permission.INTERNET\"/>";
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manifestFile = manifestFile.Replace(bluetoothPermission, internetPermission + "\n " + bluetoothPermission);
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}
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File.WriteAllText(apkDir + "/AndroidManifest.xml", manifestFile);
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}
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// Run APKTOOL and build the apk
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SendOutput("Rebuild apk...");
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pStartInfo = new ProcessStartInfo
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{
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FileName = bin,
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Arguments = args + "\"" + apktool + "\" b \"" + apkDir + "\" -o \"" + extractDirectory + "/build.apk" + "\"",
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CreateNoWindow = true
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};
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p = new Process { StartInfo = pStartInfo };
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p.Start();
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p.WaitForExit();
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// Sign the apk
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SendOutput("Sign apk...");
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pStartInfo = new ProcessStartInfo
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{
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FileName = bin,
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Arguments = args + "\"" + signer + "\" -a \"" + extractDirectory + "/build.apk" + "\"",
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CreateNoWindow = true
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};
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p = new Process { StartInfo = pStartInfo };
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p.Start();
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p.WaitForExit();
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//Move apk
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File.Move(finalApkBuild, outputRawApkPath);
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// Clean up
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Directory.Delete(TempDir, true);
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}
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/// <summary>
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/// Ports a raw AM2R mod zip for macOS.
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/// </summary>
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/// <param name="inputRawZipPath">The path to the raw mod zip.</param>
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/// <param name="outputRawZipPath">he path where the ported Mac mod zip should be saved to.</param>
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/// <param name="outputDelegate">A delegate to post output info to.</param>
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/// <exception cref="NotSupportedException">The raw mod zip was made for an OS that can't be determined.</exception>
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public static void PortToMac(string inputRawZipPath, string outputRawZipPath, OutputHandlerDelegate outputDelegate = null)
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{
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ModOS currentOS = GetModOSOfRawZip(inputRawZipPath);
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SendOutput("Zip Recognized as " + currentOS);
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if (currentOS == ModOS.Mac)
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{
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SendOutput("Zip is already a raw Mac zip. Copying to output dir...");
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File.Copy(inputRawZipPath, outputRawZipPath, true);
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return;
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}
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OutputHandler = outputDelegate;
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string baseTempDirectory = TempDir + "/" + Path.GetFileNameWithoutExtension(inputRawZipPath);
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string extractDirectory = baseTempDirectory + "/extract";
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string appDirectory = baseTempDirectory + "/AM2R.app";
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string contentsDir = baseTempDirectory + "/Contents";
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string assetsDir = contentsDir + "/Resources";
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// Check if temp folder exists, delete if yes, copy bare runner to there
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if (Directory.Exists(baseTempDirectory))
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Directory.Delete(baseTempDirectory, true);
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SendOutput("Copying Mac Runner...");
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Directory.CreateDirectory(contentsDir);
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HelperMethods.DirectoryCopy(UtilDir + "/Contents", contentsDir);
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// Extract mod to temp location
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SendOutput("Extracting Mac...");
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ZipFile.ExtractToDirectory(inputRawZipPath, extractDirectory);
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// Delete unnecessary files, rename data.win, move in the new runner
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SendOutput("Delete unnecessary files for Mac and lowercase them...");
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switch (currentOS)
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{
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case ModOS.Windows:
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File.Delete(assetsDir + "/AM2R.exe");
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File.Delete(assetsDir + "/D3DX9_43.dll");
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File.Move(assetsDir + "/data.win", assetsDir + "/game.ios");
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break;
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case ModOS.Linux:
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File.Delete(assetsDir + "/runner");
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HelperMethods.DirectoryCopy(assetsDir + "/assets", assetsDir);
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Directory.Delete(assetsDir + "/assets", true);
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File.Move(assetsDir + "/game.unx", assetsDir + "/game.ios");
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break;
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default: throw new NotSupportedException("The OS of the mod zip is unknown and thus not supported");
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}
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// TODO: do we really want to keep their images?
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if (!File.Exists(assetsDir + "/icon.png"))
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File.Copy(GetProperPathToBuiltinIcons(nameof(Resources.icon)), extractDirectory + "/icon.png");
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if (!File.Exists(assetsDir + "/splash.png"))
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File.Copy(GetProperPathToBuiltinIcons(nameof(Resources.splash)), extractDirectory + "/splash.png");
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// Delete fonts folder if it exists, because I need to convert bytecode version from game and newer version doesn't support font loading
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if (Directory.Exists(extractDirectory + "/lang/fonts"))
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Directory.Delete(extractDirectory + "/lang/fonts", true);
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// Lowercase every file first
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HelperMethods.LowercaseFolder(extractDirectory);
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// Convert data.win to BC16 and get rid of not needed functions anymore
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SendOutput("Editing data.win to change ByteCode version and functions...");
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string bin;
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string args;
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// TODO: replace this via built-in lib
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if (RuntimeInformation.IsOSPlatform(OSPlatform.Windows))
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{
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bin = "\"" + UtilDir + "/UTMTCli/UndertaleModCli.exe\"";
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args = "";
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}
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else
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{
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// First chmod the file, just in case
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Process.Start("chmod", "+x \"" + UtilDir + "/UTMTCli/UndertaleModCli.dll\"");
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bin = "dotnet";
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args = "\"" + UtilDir + "/UTMTCli/UndertaleModCli.dll\" ";
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// Also chmod the runner. Just in case.
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Process.Start("chmod", "+x \"" + contentsDir + "/MacOS/Mac_Runner");
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}
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ProcessStartInfo pStartInfo = new ProcessStartInfo
|
|
{
|
|
FileName = bin,
|
|
Arguments = args + "load \"" + extractDirectory + "/game.ios\" -s \"" + UtilDir + "/bc16AndRemoveFunctions.csx\" -o \"" + extractDirectory + "/game.ios\"",
|
|
CreateNoWindow = false
|
|
};
|
|
Process p = new Process { StartInfo = pStartInfo };
|
|
p.Start();
|
|
p.WaitForExit();
|
|
|
|
// Copy assets to the place where they belong to
|
|
SendOutput("Copy files over...");
|
|
HelperMethods.DirectoryCopy(extractDirectory, assetsDir);
|
|
|
|
// Edit config and plist to change display name
|
|
string modName;
|
|
FileInfo datafile = new FileInfo(extractDirectory + "/game.ios");
|
|
using (FileStream fs = datafile.OpenRead())
|
|
{
|
|
UndertaleData gmData = UndertaleIO.Read(fs, SendOutput, SendOutput);
|
|
modName = gmData.GeneralInfo.DisplayName.Content;
|
|
}
|
|
// Escape invalid xml characters
|
|
modName = SecurityElement.Escape(modName);
|
|
SendOutput("Editing Runner references to AM2R...");
|
|
string textFile = File.ReadAllText(assetsDir + "/yoyorunner.config");
|
|
textFile = textFile.Replace("YoYo Runner", modName);
|
|
File.WriteAllText(assetsDir + "/yoyorunner.config", textFile);
|
|
|
|
textFile = File.ReadAllText(contentsDir + "/Info.plist");
|
|
textFile = textFile.Replace("YoYo Runner", modName);
|
|
File.WriteAllText(contentsDir + "/Info.plist", textFile);
|
|
|
|
// Create a .app directory and move contents in there
|
|
Directory.CreateDirectory(appDirectory);
|
|
Directory.Move(contentsDir, appDirectory + "/Contents");
|
|
|
|
Directory.Delete(extractDirectory, true);
|
|
|
|
//zip the result
|
|
SendOutput("Creating Mac zip...");
|
|
ZipFile.CreateFromDirectory(baseTempDirectory, outputRawZipPath);
|
|
|
|
// Clean up
|
|
Directory.Delete(TempDir, true);
|
|
}
|
|
} |