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list = ds_list_create()
ds_list_read(list, base64_decode(file_text_read_string(argument0)))
i = 0
global.save_room = readline()
if (!instance_exists(oClient))
{
global.difficulty = readline()
global.gametime = readline()
global.itemstaken = readline()
global.etanks = readline()
global.mtanks = readline()
global.stanks = readline()
global.ptanks = readline()
global.monstersleft = readline()
global.monstersarea = readline()
global.lavastate = readline()
global.mapmarker = readline()
global.mapmarkerx = readline()
global.mapmarkery = readline()
}
else if (instance_exists(oClient) && global.lastroom == gameoverroom)
refill_heath_ammo()
else if (instance_exists(oClient) && global.lastroom != gameoverroom && string_count("rm_a", room_get_name(global.lastroom)) == 0)
{
global.difficulty = readline()
global.gametime = readline()
global.itemstaken = readline()
global.etanks = readline()
global.mtanks = readline()
global.stanks = readline()
global.ptanks = readline()
global.monstersleft = readline()
global.monstersarea = readline()
global.lavastate = readline()
global.mapmarker = readline()
global.mapmarkerx = readline()
global.mapmarkery = readline()
}
else if (instance_exists(oClient) && global.lastroom != gameoverroom && string_count("rm_a", room_get_name(global.lastroom)) > 0)
refill_heath_ammo()
ds_list_clear(list)