if ((argument1 == 1 && global.missiles > 0) || (argument1 == 2 && global.smissiles > 0)) { msl = instance_create(argument2, argument3, oMissile) msl.direction = argument0 msl.speed = 6.4 msl.image_angle = argument0 sfx_play(sndFireMissile) msl.smissile = argument1 == 2 if (argument1 == 1) { msl.sprite_index = sMissile msl.alarm[0] = 1 msl.damage = 20 } if (argument1 == 2) { msl.sprite_index = sSMissile msl.alarm[0] = 1 msl.damage = 100 PlaySoundMono(sndFlyby) } if (global.icemissiles && argument1 == 1) msl.sprite_index = sIceMissile with (msl) { trail = instance_create(argument2, argument3, oMissileTrail) trail.direction = direction trail.smissile = smissile trail.fadein_speed = 0.04 if (argument1 == 2) { trail.sprite_index = sSMissileTrail1 trail.fadein_speed = 0.1 } } } if (argument1 == 2 && global.smissiles == 0) argument1 = 1 if (argument1 == 1 && global.missiles == 0) argument1 = 0