with (oCharacter) instance_destroy() with (oCamera) instance_destroy() if instance_exists(oQuake) { with (oQuake) instance_destroy() } if instance_exists(oBigQuake) { with (oBigQuake) instance_destroy() } if instance_exists(oBigQuakeQueen) { with (oBigQuakeQueen) instance_destroy() } if instance_exists(oNotification) { with (oNotification) instance_destroy() } if instance_exists(oAreaIntro) { with (oAreaIntro) instance_destroy() }