global.watertype = argument0 global.waterlevel = argument1 if (argument0 == 0) { liquid = instance_create(0, global.waterlevel, oWater) filter = instance_create(0, global.waterlevel, oWaterFXV2) } if (argument0 == 1) { liquid = instance_create(0, global.waterlevel, oLavaSurface) instance_create(0, global.waterlevel, oLavaBGFX) filter = instance_create(0, global.waterlevel, oWaterFXV2) } if argument2 liquid.alarm[0] = 1 if argument3 { liquid.wave = 1 liquid.wspeed = argument4 liquid.wheight = argument5 } else { liquid.wave = 0 liquid.wspeed = 0 liquid.wheight = 0 } if (argument6 == 1) { liquid.depth = -500 filter.depth = -500 } else { liquid.depth = -90 filter.depth = -90 }