bgno = argument0 for (i = 0; i < bgno; i += 1) { bgid[i] = 0 xoff[i] = 0 yoff[i] = 0 xratio[i] = 1 yratio[i] = 1 xscale[i] = 1 yscale[i] = 1 alpha[i] = 1 tile[i] = 1 }