loadout = argument0 switch loadout { case 0: global.morphball = 1 global.jumpball = 0 global.powergrip = 1 global.spacejump = 0 global.screwattack = 0 global.hijump = 0 global.spiderball = 0 global.speedbooster = 0 global.bomb = 0 global.ibeam = 0 global.wbeam = 0 global.pbeam = 0 global.sbeam = 0 global.cbeam = 0 global.missiles = 30 global.missiles = oControl.mod_Mstartingcount global.smissiles = 0 global.pbombs = 0 global.maxmissiles = 30 global.maxsmissiles = 0 global.maxpbombs = 0 global.currentsuit = 0 global.playerhealth = 99 global.maxhealth = 99 global.etanks = 0 global.mtanks = 0 global.stanks = 0 global.ptanks = 0 break case 1: global.morphball = 1 global.jumpball = 0 global.powergrip = 1 global.spacejump = 0 global.screwattack = 0 global.hijump = 0 global.spiderball = 1 global.speedbooster = 0 global.bomb = 1 global.ibeam = 1 global.wbeam = 0 global.pbeam = 0 global.sbeam = 0 global.cbeam = 1 global.missiles = 65 global.smissiles = 0 global.pbombs = 0 global.maxmissiles = 65 global.maxsmissiles = 0 global.maxpbombs = 0 global.currentsuit = 0 global.playerhealth = 299 global.maxhealth = 299 global.etanks = 2 global.mtanks = 7 global.stanks = 0 global.ptanks = 0 break case 2: global.item[0] = 1 global.item[1] = 1 global.item[2] = 1 global.item[3] = 1 global.item[4] = 1 global.item[5] = 1 global.item[6] = 0 global.item[7] = 0 global.item[8] = 0 global.item[9] = 0 global.item[10] = 1 global.item[11] = 1 global.item[12] = 1 global.item[13] = 0 global.item[14] = 0 global.morphball = 1 global.jumpball = 1 global.powergrip = 1 global.spacejump = 0 global.screwattack = 0 global.hijump = 1 global.spiderball = 1 global.speedbooster = 0 global.bomb = 1 global.ibeam = 1 global.wbeam = 1 global.pbeam = 0 global.sbeam = 0 global.cbeam = 1 global.missiles = 110 global.smissiles = 0 global.pbombs = 0 global.maxmissiles = 110 global.maxsmissiles = 0 global.maxpbombs = 0 global.currentsuit = 1 global.playerhealth = 499 global.maxhealth = 499 global.etanks = 4 global.mtanks = 15 global.stanks = 0 global.ptanks = 0 global.lavastate = 3 break case 3: global.item[0] = 1 global.item[1] = 1 global.item[2] = 1 global.item[3] = 1 global.item[4] = 1 global.item[5] = 1 global.item[6] = 1 global.item[7] = 1 global.item[8] = 0 global.item[9] = 0 global.item[10] = 1 global.item[11] = 1 global.item[12] = 1 global.item[13] = 1 global.item[14] = 0 global.morphball = 1 global.jumpball = 1 global.powergrip = 1 global.spacejump = 1 global.screwattack = 0 global.hijump = 1 global.spiderball = 1 global.speedbooster = 1 global.bomb = 1 global.ibeam = 1 global.wbeam = 1 global.pbeam = 0 global.sbeam = 1 global.cbeam = 1 global.missiles = 110 global.smissiles = 10 global.pbombs = 0 global.maxmissiles = 110 global.maxsmissiles = 10 global.maxpbombs = 0 global.currentsuit = 1 global.playerhealth = 699 global.maxhealth = 699 global.etanks = 6 global.mtanks = 15 global.stanks = 0 global.ptanks = 0 break case 4: global.item[0] = 1 global.item[1] = 1 global.item[2] = 1 global.item[3] = 1 global.item[4] = 1 global.item[5] = 1 global.item[6] = 1 global.item[7] = 1 global.item[8] = 0 global.item[9] = 0 global.item[10] = 1 global.item[11] = 0 global.item[12] = 1 global.item[13] = 1 global.item[14] = 1 global.morphball = 1 global.jumpball = 1 global.powergrip = 1 global.spacejump = 1 global.screwattack = 0 global.hijump = 1 global.spiderball = 1 global.speedbooster = 1 global.bomb = 1 global.ibeam = 0 global.wbeam = 1 global.pbeam = 1 global.sbeam = 1 global.cbeam = 1 global.missiles = 110 global.smissiles = 10 global.pbombs = 2 global.maxmissiles = 110 global.maxsmissiles = 10 global.maxpbombs = 2 global.currentsuit = 1 global.playerhealth = 699 global.maxhealth = 699 global.etanks = 6 global.mtanks = 15 global.stanks = 5 global.ptanks = 1 global.lavastate = 7 break case 5: global.item[0] = 1 global.item[1] = 1 global.item[2] = 1 global.item[3] = 1 global.item[4] = 1 global.item[5] = 1 global.item[6] = 1 global.item[7] = 1 global.item[8] = 1 global.item[9] = 1 global.item[10] = 1 global.item[11] = 1 global.item[12] = 1 global.item[13] = 1 global.item[14] = 1 global.morphball = 1 global.jumpball = 1 global.powergrip = 1 global.spacejump = 1 global.screwattack = 1 global.hijump = 1 global.spiderball = 1 global.speedbooster = 1 global.bomb = 1 global.ibeam = 1 global.wbeam = 1 global.pbeam = 1 global.sbeam = 1 global.cbeam = 1 global.missiles = 110 global.smissiles = 10 global.pbombs = 2 global.maxmissiles = 110 global.maxsmissiles = 10 global.maxpbombs = 2 global.currentsuit = 2 global.playerhealth = 699 global.maxhealth = 699 global.etanks = 6 global.mtanks = 15 global.stanks = 5 global.ptanks = 1 global.lavastate = 7 break case 10: global.morphball = 1 global.jumpball = 1 global.powergrip = 1 global.spacejump = 1 global.screwattack = 1 global.hijump = 1 global.spiderball = 1 global.speedbooster = 1 global.bomb = 1 global.ibeam = 1 global.wbeam = 1 global.pbeam = 1 global.sbeam = 1 global.cbeam = 1 global.missiles = 250 global.smissiles = 20 global.pbombs = 20 global.maxmissiles = 250 global.maxsmissiles = 20 global.maxpbombs = 20 global.currentsuit = 2 global.playerhealth = 1099 global.maxhealth = 1099 global.etanks = 10 global.mtanks = 44 global.stanks = 10 global.ptanks = 10 global.event[0] = 1 global.event[1] = 1 global.event[2] = 1 global.event[50] = 1 global.event[51] = 1 global.event[52] = 1 global.event[53] = 1 global.event[54] = 1 global.event[55] = 1 global.monstersleft = 34 global.monstersarea = 7 global.item[0] = 1 global.item[1] = 1 global.item[2] = 1 global.item[3] = 1 global.item[4] = 1 global.item[5] = 1 global.item[6] = 1 global.item[7] = 1 global.item[8] = 1 global.item[9] = 1 global.item[10] = 1 global.item[11] = 1 global.item[12] = 1 global.item[13] = 1 global.item[14] = 1 global.item[100] = 1 global.item[101] = 1 global.item[102] = 1 global.item[103] = 1 global.item[104] = 1 global.item[105] = 0 global.item[106] = 0 global.item[107] = 0 global.item[108] = 0 break }