i = 0 debug_draw_var("kLeft: ", ((string(oControl.kLeft) + ", ") + string(oControl.kLeftPushedSteps))) debug_draw_var("kRight: ", ((string(oControl.kRight) + ", ") + string(oControl.kRightPushedSteps))) debug_draw_var("kUp: ", ((string(oControl.kUp) + ", ") + string(oControl.kUpPushedSteps))) debug_draw_var("kDown: ", ((string(oControl.kDown) + ", ") + string(oControl.kDownPushedSteps))) debug_draw_var("kJump: ", oControl.kJump) debug_draw_var("kAim: ", oControl.kAim) debug_draw_var("kAim2: ", oControl.kAim2) debug_draw_var("kFire: ", oControl.kFire) debug_draw_var("kMissile: ", oControl.kMissile) debug_draw_var("kSelect: ", oControl.kSelect) debug_draw_var("kStart: ", oControl.kStart) debug_draw_var("kWalk: ", oControl.kWalk) debug_draw_var("kMorph: ", oControl.kMorph)