if (instance_exists(oCharacter) && instance_exists(oCamera) && global.ingame) { i = 0 debug_draw_var("X: ", oCharacter.x) debug_draw_var("Y: ", oCharacter.y) debug_draw_var("HSpeed: ", oCharacter.xVel) debug_draw_var("VSpeed: ", oCharacter.yVel) debug_draw_var("aimlock: ", oCharacter.aimlock) debug_draw_var("runAcc: ", oCharacter.runAcc) debug_draw_var("xAcc: ", oCharacter.xAcc) debug_draw_var("xFric: ", oCharacter.xFric) debug_draw_var("State: ", oCharacter.state) debug_draw_var("Statetime: ", oCharacter.statetime) debug_draw_var("canbehit: ", oCharacter.canbehit) debug_draw_var("Facing: ", oCharacter.facing) debug_draw_var("Sprite IDX: ", oCharacter.sprite_index) debug_draw_var("Image IDX: ", oCharacter.image_index) debug_draw_var("vjump: ", oCharacter.vjump) debug_draw_var("WJ: ", oCharacter.walljumping) debug_draw_var("No VJump: ", oCharacter.novjump) debug_draw_var("CAM X: ", oCamera.x) debug_draw_var("CAM Y: ", oCamera.y) debug_draw_var("CAM Target X: ", oCamera.targetx) debug_draw_var("CAM Target Y: ", oCamera.targety) debug_draw_var("Walking: ", oCharacter.walking) debug_draw_var("JWalk: ", oCharacter.jwalk) debug_draw_var("Control: ", global.controltype) debug_draw_var("NoMorph: ", oCharacter.nomorph) debug_draw_var("Dash: ", oCharacter.dash) debug_draw_var("shinespark: ", oCharacter.shinespark) debug_draw_var("SBoost: ", oCharacter.speedboost) debug_draw_var("SBSteps: ", oCharacter.speedboost_steps) debug_draw_var("InWater: ", oCharacter.inwater) debug_draw_var("WF: ", oCharacter.waterfall) debug_draw_var("ballfall: ", oCharacter.ballfall) if instance_exists(oQueen) { debug_draw_var("Qeen TargetX: ", oQueen.targetx) debug_draw_var("Qeen X: ", oQueen.x) debug_draw_var("Qeen State: ", oQueen.state) debug_draw_var("Qeen StateTime: ", oQueen.statetime) debug_draw_var("Phase: ", oQueen.phase) debug_draw_var("HP: ", oQueenHead.myhealth) debug_draw_var("Col Back: ", oQueen.col_back) debug_draw_var("Col Front: ", oQueen.col_front) debug_draw_var("Hspeed: ", oQueen.hspeed) debug_draw_var("Dist: ", point_distance(oQueen.x, oQueen.y, oCharacter.x, oQueen.y)) debug_draw_var("HeadST: ", oQueenHead.state) debug_draw_var("HeadST_Time: ", oQueenHead.statetime) debug_draw_var("HeadSnap: ", oQueen.head_target_snap) debug_draw_var("CANBEHIT: ", oQueenHead.canbehit) debug_draw_var("Height Front: ", oQueen.height_front) debug_draw_var("Height Back: ", oQueen.height_front) } if instance_exists(oMOmega) { debug_draw_var("OMEGA", "----------------------------") debug_draw_var("State: ", oMOmega.state) debug_draw_var("StateTime: ", oMOmega.statetime) debug_draw_var("target_mode: ", oMOmega.target_mode) debug_draw_var("targetx: ", oMOmega.targetx) debug_draw_var("distance: ", point_distance(oMOmega.x, oMOmega.y, oCharacter.x, oCharacter.y)) debug_draw_var("HP: ", oMOmega.myhealth) } if instance_exists(oErisHead) { debug_draw_var("SERRIS", "---------------------------") debug_draw_var("State: ", oErisHead.state) debug_draw_var("StateTime: ", oErisHead.statetime) debug_draw_var("target: ", oErisHead.tgt) debug_draw_var("HP: ", oErisHead.hp) debug_draw_var("boosting: ", oErisHead.boosting) debug_draw_var("flashing: ", oErisHead.flashing) debug_draw_var("speed: ", oErisHead.speed) debug_draw_var("x: ", oErisHead.x) debug_draw_var("y: ", oErisHead.y) debug_draw_var("turnspeed: ", oErisHead.turnspeed) debug_draw_var("direction: ", oErisHead.direction) debug_draw_var("player dir: ", point_direction(oErisHead.x, oErisHead.y, oCharacter.x, oCharacter.y)) } if instance_exists(oGenesis) { debug_draw_var("GENESIS", "---------------------------") debug_draw_var("State: ", oGenesis.state) debug_draw_var("StateTime: ", oGenesis.statetime) debug_draw_var("HP: ", oGenesis.hp) debug_draw_var("turnframe: ", oGenesis.turnframe) } if instance_exists(oCoreXShell) { debug_draw_var("CORE-X SHELL", "---------------------------") debug_draw_var("State: ", oCoreXShell.state) debug_draw_var("x: ", oCoreXShell.x) debug_draw_var("y: ", oCoreXShell.y) } }