if (global.opxjoyvib && (!instance_exists(oBigQuake)) && (!instance_exists(oBigQuakeQueen))) { if (os_type != os_android) { global.vibL = argument0 global.vibR = argument1 with (oVibrate) instance_destroy() o = instance_create(0, 0, oVibrate) o.alarm[0] = argument2 } else if (floor(argument2) == 10) immersion_play_effect(6) else if (floor(argument2) == 15) immersion_play_effect(15) else if (floor(argument2) == 20) immersion_play_effect(82) }