var metid; met = instance_create(argument0, argument1, oMGamma) met.facing = argument3 met.myid = argument2 if (room == rm_a7b08A) metid = argument4 else metid = argument2 with (met) { set_monster_vars(metid) shell = instance_create(x, y, oMAlphaShell) shell.sprite_index = sMGammaShell shell.damage = damage shell.hpush = 5 shell.vpush = -3 event_user(3) } if (room != rm_a7b08A) { if (global.monstersalive == 0) { sfx_stop(sndMGammaIntro) sfx_play(sndMGammaIntro) mus_gamma_monster() } global.monstersalive += 1 }