if (global.spacejump == 0 && global.screwattack == 0) spinjump_sound = 4 if (global.spacejump == 1 && global.screwattack == 0) spinjump_sound = 5 if (global.spacejump == 0 && global.screwattack == 1) spinjump_sound = 6 if (global.spacejump == 1 && global.screwattack == 1) spinjump_sound = 7 if (inwater && global.currentsuit < 2) spinjump_sound = 350