if global.opsoundfx { snd[0] = 96 snd[1] = 97 snd[2] = 98 snd[3] = 99 snd[4] = 100 snd[5] = 101 snd[6] = 102 snd[7] = 103 snd[8] = 106 snd[9] = 107 snd[10] = 108 snd[11] = 109 i = 0 repeat (12) { SetSoundAmb(snd[i], global.soundamb) i += 1 } }