if global.opsoundfx { snd[0] = 59 snd[1] = 61 snd[2] = 62 snd[3] = 63 snd[4] = 64 snd[5] = 65 snd[6] = 66 snd[7] = 67 snd[8] = 71 snd[9] = 72 snd[10] = 60 snd[11] = 73 snd[12] = 74 snd[13] = 75 snd[14] = 76 snd[15] = 77 snd[16] = 78 snd[17] = 79 snd[18] = 80 snd[19] = 81 snd[20] = 82 i = 0 repeat (21) { SetSoundAmb(snd[i], global.soundamb) i += 1 } }