rnd = floor(random(3)) if (argument0 == 0) { switch rnd { case 0: sfx_play(sndStepNormal0) break case 1: sfx_play(sndStepNormal1) break case 2: sfx_play(sndStepNormal2) break } } if (argument0 == 1) { switch rnd { case 0: sfx_play(sndStepRock0) break case 1: sfx_play(sndStepRock1) break case 2: sfx_play(sndStepRock2) break } } if (argument0 == 2) { switch rnd { case 0: sfx_play(sndStepGrass0) break case 1: sfx_play(sndStepGrass1) break case 2: sfx_play(sndStepGrass2) break } } if (argument0 == 3) { switch rnd { case 0: sfx_play(sndStepStone0) break case 1: sfx_play(sndStepStone1) break case 2: sfx_play(sndStepStone2) break } } if (argument0 == 4) { switch rnd { case 0: sfx_play(sndStepMetal0) break case 1: sfx_play(sndStepMetal1) break case 2: sfx_play(sndStepMetal2) break } } if (argument0 == 5) { switch rnd { case 0: sfx_play(sndStepWet0) break case 1: sfx_play(sndStepWet1) break case 2: sfx_play(sndStepWet2) break } }