global.mapoffsetx = 33 global.mapoffsety = 42 global.waterlevel = 0 global.watertype = 0 global.floormaterial = 4 make_escape_sequence_fx(1) global.objdeactivate = 0 if (global.event[203] < 9) { tile_layer_hide(-101) with (129421) y -= 240 with (129422) y -= 240 with (129424) y -= 240 with (129423) y -= 240 } else { with (oA4BlastDoor) instance_destroy() } if (global.event[203] > 0 && global.event[203] < 9) { with (oA4EscapeControl) { gototemp = 100 alarm[0] = 1 } } if (global.event[203] == 0 || global.event[203] == 9) mus_change(musArea4B)