global.mapoffsetx = 68 global.mapoffsety = 11 global.waterlevel = 0 global.watertype = 0 global.save_room = 5 global.floormaterial = 1 SoundFX_Preset(1) if (instance_number(oCharacter) > 0) mus_change(musArea1A) else oMusicV2.currentbgm = 261