global.mapoffsetx = 53 global.mapoffsety = 14 global.waterlevel = 0 global.watertype = 0 global.floormaterial = 3 global.save_room = 3 SoundFX_Preset(1) if (instance_number(oCharacter) > 0) mus_change(musCaveAmbience) else oMusicV2.currentbgm = 260