var pushdir; if (other.x < x) pushdir = -1 else pushdir = 1 if (other.invincible == 0) oMZeta.damagedealt += oMZeta.damage if (oMZeta.state == 4 || oMZeta.state == 9) damage_player_knockdown(oMZeta.damage, pushdir, 160, 0, 4) else damage_player_push(oMZeta.damage, pushdir, 90, 0, 3.5)