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AM2Rogue/Export_Code/gml_Object_oWaterfall_Alarm...

13 lines
384 B

alarm[0] = 1
w = instance_create((x + random(64)), (global.waterlevel - 1), oFXAnimSpark)
w.image_speed = (0.25 + random(0.5))
w.additive = 0
w.sprite_index = sWaterSplash
w.image_alpha = 0.8
w.depth = -15
with (w)
{
if (x < (view_xview[0] - (oControl.widescreen_space / 2)) || x > ((view_xview[0] + view_wview[0]) + (oControl.widescreen_space / 2)))
instance_destroy()
}