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if fadeout
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{
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if (image_alpha > 0)
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image_alpha -= 0.1
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else
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instance_destroy()
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}
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targetx = (x + lengthdir_x(1000, image_angle))
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targety = (y + lengthdir_y(1000, image_angle))
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if collision_line(x, y, targetx, targety, oCharacter, true, false)
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damage_player(damage, 5, -3, 0, 0)
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