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AM2Rogue/Export_Code/gml_Object_oSpikeSolid_Step...

3 lines
171 B

if collision_rectangle((x - 2), (y - 1), ((x + (16 * image_xscale)) + 2), ((y + (16 * image_yscale)) + 1), oCharacter, 0, 1)
damage_player(damage, hpush, vpush, 0, 0)