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AM2Rogue/Export_Code/gml_Object_oSlotMenu_classi...

77 lines
1.6 KiB

if active
{
if (oControl.kDown && oControl.kDownPushedSteps == 0)
{
global.curropt += 1
if (global.curropt > lastitem)
global.curropt = 0
sfx_play(sndMenuMove)
}
if (oControl.kUp && oControl.kUpPushedSteps == 0)
{
global.curropt -= 1
if (global.curropt < 0)
global.curropt = lastitem
sfx_play(sndMenuMove)
}
if (oControl.kMenu1 && oControl.kMenu1PushedSteps == 0)
{
sfx_play(sndMenuSel)
if (global.curropt == 0)
oControl.mod_randomitems = 0
if (global.curropt == 1)
oControl.mod_randomitems = 1
if instance_exists(op[0])
{
with (op[0])
instance_destroy()
}
if instance_exists(op[1])
{
with (op[1])
instance_destroy()
}
if (global.mod_fusion_unlocked == 1)
instance_create(0, 0, oSlotMenu_Fusion)
else
instance_create(0, 0, oSlotMenu2)
instance_destroy()
}
if (oControl.kMenu2 && oControl.kMenu2PushedSteps == 0)
{
global.curropt = 10
sfx_play(sndMenuCancel)
event_user(1)
}
}
if fadein
{
if (h < (targeth - 4))
h += 4
else
{
h = targeth
fadein = 0
active = 1
event_user(0)
}
}
if fadeout
{
if (h > 9)
{
h -= 4
drawh = h
}
else
{
if (global.curropt == 10)
{
with (oGameSelMenu)
alarm[0] = 5
global.curropt = global.saveslot
}
instance_destroy()
}
}