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AM2Rogue/Export_Code/gml_Object_oSlotMenu_Fusion...

101 lines
2.2 KiB

if active
{
if (oControl.kDown && oControl.kDownPushedSteps == 0)
{
global.curropt += 1
if (global.curropt > lastitem)
global.curropt = 0
sfx_play(sndMenuMove)
}
if (oControl.kUp && oControl.kUpPushedSteps == 0)
{
global.curropt -= 1
if (global.curropt < 0)
global.curropt = lastitem
sfx_play(sndMenuMove)
}
if (oControl.kMenu1 && oControl.kMenu1PushedSteps == 0)
{
sfx_play(sndMenuSel)
global.difficulty = global.curropt
switch global.curropt
{
case 0:
case 1:
oControl.mod_fusion = 0
oControl.mod_diffmult = 1
break
case 2:
oControl.mod_fusion = 0
oControl.mod_diffmult = 2
break
case 3:
global.difficulty = 2
oControl.mod_fusion = 1
oControl.mod_diffmult = 4
break
default:
oControl.mod_fusion = 0
oControl.mod_diffmult = 1
break
}
global.newgame = 1
if instance_exists(op[0])
{
with (op[0])
instance_destroy()
}
if instance_exists(op[1])
{
with (op[1])
instance_destroy()
}
if instance_exists(op[2])
{
with (op[2])
instance_destroy()
}
if instance_exists(op[3])
{
with (op[3])
instance_destroy()
}
mus_fadeout(musTitle)
room_change(14, 0)
}
if (oControl.kMenu2 && oControl.kMenu2PushedSteps == 0)
{
global.curropt = 10
sfx_play(sndMenuCancel)
event_user(1)
}
}
if fadein
{
if (h < (targeth - 4))
h += 4
else
{
h = targeth
fadein = 0
active = 1
event_user(0)
}
}
if fadeout
{
if (h > -11)
h -= 4
else
{
if (global.curropt == 10)
{
with (oGameSelMenu)
alarm[0] = 5
global.curropt = global.saveslot
}
instance_destroy()
}
}