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AM2Rogue/Export_Code/gml_Object_oQueenProj_Colli...

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if other.ibeam
{
with (other.id)
event_user(0)
PlaySoundMono(sndFreezeHit)
myhealth -= other.damage
if (myhealth <= freezehp)
{
frz = instance_create(x, y, oEnemyFrozen)
frz.image_xscale = facing
frz.sprite_index = frozenspr
frz.image_index = image_index
frz.mask_index = frozenspr
frz.image_angle = image_angle
frz.xVel = hspeed
frz.yVel = vspeed
frz.depth = 10
frz.falling = freezefall
frz.canbeX = 0
instance_destroy()
}
}
else
{
with (other.id)
event_user(1)
}
with (other.id)
{
if (!pbeam)
instance_destroy()
}
direction = other.direction
speed = 1
shaking = 30
if (state == 0)
state = 1