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if (canhit == 1)
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{
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if (other.state != 52 && other.state != 39 && other.state != 40)
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{
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if (push == 0)
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damage_player(damage, hpush, vpush, 0, 0)
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else
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damage_player_push(damage, 1, 90, 0, 4)
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}
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}
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