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AM2Rogue/Export_Code/gml_Object_oMumbo_Step_0.gml

29 lines
628 B

action_inherited()
enemy_active_check(20)
enemy_target_check(120, 0)
if (active == 1 && frozen == 0)
{
if (state == 1)
{
xVel = (0.5 * facing)
if (isCollisionRight(2) && facing == 1)
facing = -1
if (isCollisionLeft(2) && facing == -1)
facing = 1
if (target == 1)
{
if ((oCharacter.y - 8) > y)
yVel = 0.1
if ((oCharacter.y - 8) < y)
yVel = -0.1
}
else
yVel = 0
}
if (stun == 0)
moveTo(xVel, yVel)
image_speed = 0.5
}
if (state == 100)
enemy_death()