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AM2Rogue/Export_Code/gml_Object_oMoheekWater_Ste...

64 lines
1.4 KiB

enemy_active_check(30)
enemy_target_check(120, 1)
if (active == 1 && frozen == 0)
{
if (state == 0)
{
accelx = 0.05
accely = 0.05
maxspx = 1
maxspy = 1
if (point_distance(x, y, targetx, targety) < 8)
{
currtgt += 1
if (tgtx[currtgt] == startx && tgty[currtgt] == starty)
currtgt = 0
targetx = tgtx[currtgt]
targety = tgty[currtgt]
}
if (point_distance(x, y, oCharacter.x, oCharacter.y) < 64 && statetime > 120)
{
state = 1
statetime = 0
}
}
if (state == 1)
{
accelx = 0.1
accely = 0.05
maxspx = 3
maxspy = 2
targetx = oCharacter.x
targety = (oCharacter.y - 8)
if (statetime >= 300)
{
state = 0
statetime = 0
}
}
if (targetx > x)
xVel += accelx
if (targetx < x)
xVel -= accelx
if (targety > y)
yVel += accely
if (targety < y)
yVel -= accely
xVel = min(xVel, maxspx)
xVel = max(xVel, (-maxspx))
yVel = min(yVel, maxspy)
yVel = max(yVel, (-maxspy))
if (yVel < 0 && y < (global.waterlevel + 20))
yVel = 0
if (xVel >= 0)
facing = 1
else
facing = -1
if (stun == 0)
moveTo(xVel, yVel)
image_speed = 0.25
}
if (state == 100)
enemy_death()
event_inherited()