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AM2Rogue/Export_Code/gml_Object_oMeboid2_Collisi...

46 lines
1012 B

if other.ibeam
{
with (other.id)
event_user(0)
frz = instance_create(x, y, oEnemyFrozen)
frz.image_xscale = facing
frz.sprite_index = frozenspr
frz.image_index = image_index
frz.mask_index = frozenspr
frz.image_angle = image_angle
frz.xVel = hspeed
frz.yVel = vspeed
frz.depth = 10
frz.falling = freezefall
frz.xSprite = sprite_index
frz.xLastFrame = image_index
frz.xLastFacing = image_xscale
frz.xLastAngle = image_angle
frz.xLastDepth = depth
frz.xLastXPos = xstart
frz.xLastYPos = ystart
frz.xLastEnemy = object_index
frz.canbeX = canbeX
frz.timer = timer
frz.rotspeed = rotspeed
frz.myspeed = myspeed
frz.offset = offset
frz.moveratio = moveratio
frz.movesteps = movesteps
PlaySoundMono(sndFreezeHit)
instance_destroy()
}
else
{
with (other.id)
event_user(1)
}
with (other.id)
{
if (!pbeam)
instance_destroy()
}
direction = other.direction
speed = 2
shaking = 30