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AM2Rogue/Export_Code/gml_Object_oMZeta_Step_0.gml

1197 lines
27 KiB

var msl, fr_speed;
if (target_mode == 0)
{
targetx = oCharacter.x
targety = oCharacter.y
}
else if (target_mode == 1)
{
targetx = targetx2
targety = y
}
image_xscale = facing
if (global.difficulty >= 2 || myhealth < 150)
canswipe = 1
else
canswipe = 0
if (isCollisionBottom(1) == 0)
yVel += 0.2
else if (yVel > 0)
yVel = 0
if (state == 0)
{
body_frame = 0
head_frame = 0
body_target_angle = 0
fleg_spr = sMZeta_FLeg
bleg_spr = 576
farm_spr = sMZeta_FArm
barm_spr = 575
bleg_frame = 0
fleg_frame = 0
farm_frame = 0
barm_frame = 0
yoff = 0
head_yoff = 0
head_follow = 1
xVel = 0
if (point_distance(x, y, oCharacter.x, y) < (160 + (oControl.widescreen_space / 2)))
event_user(1)
if instance_exists(oMissile)
{
msl = instance_nearest(x, y, oMissile)
if (distance_to_object(msl) < 60)
event_user(1)
}
if instance_exists(oBeam)
{
msl = instance_nearest(x, y, oBeam)
if (distance_to_object(msl) < 60)
event_user(1)
}
}
if (state == 1)
{
if (statetime == 0)
{
body_target_angle = -15
head_spr = zeta_head[1]
fleg_spr = sMZeta_FLeg_Walk
bleg_spr = 579
farm_spr = sMZeta_FArm
barm_spr = 575
bleg_frame = 0
fleg_frame = 0
farm_frame = 0
barm_frame = 0
head_frame = 0
yoff = 0
head_yoff = 0
head_follow = 1
xVel = (2 * facing)
}
if ((targetx < x && facing == 1) || (targetx > x && facing == -1))
{
state = 2
statetime = 0
}
if (target_mode == 1 && distance_to_point(targetx, targety) < 32)
target_mode = 0
if ((fleg_frame >= 3 && fleg_frame < 3.25) || (fleg_frame >= 14 && fleg_frame < 14.25))
{
sfx_play(sndMZetaFootstep)
screen_shake(5, 2)
}
if (swiping == 0 && instance_number(oMissile) > 0 && canswipe)
{
msl = instance_nearest(x, y, oMissile)
if (noswipe == 0 && swiping == 0)
{
if ((msl.x > x && facing == 1) || (msl.x < x && facing == -1))
{
swiping = 1
noswipe = 150
farm_spr = sMZeta_FArm_Swipe
farm_frame = 8
sfx_play(sndMZetaAttack2)
roaring = 30
}
}
}
if (swiping == 0 && point_distance(x, y, oCharacter.x, y) < 70 && oCharacter.y > (y + 40) && ((oCharacter.x > x && facing == 1) || (oCharacter.x < x && facing == -1)))
{
if (x > (limit_left + 32) && x < (limit_right - 32))
{
swiping = 1
noswipe = 150
farm_spr = sMZeta_FArm_Swipe
farm_frame = 8
sfx_play(sndMZetaAttack2)
roaring = 30
}
}
if swiping
{
fr_speed = -0.5
if (farm_frame < 6.5)
fr_speed = -0.25
xVel = (1.2 * facing)
farm_frame = anim_frame(farm_spr, farm_frame, fr_speed)
if (farm_frame >= 6 && farm_frame < 6.5)
{
proj = instance_create((((x - surf_x) + farm_x) + (14 * facing)), (((y - surf_y) + farm_y) + 10), oMZetaSlashProj2)
proj.hspeed = (2 * facing)
proj.image_xscale = facing
sfx_play(sndArachnusSwipe)
}
if (farm_frame < 0.5)
{
swiping = 0
farm_spr = 584
}
}
else
xVel = (2 * facing)
if (hits_taken >= 2 && statetime > 30 && ((oCharacter.x > x && facing == 1) || (oCharacter.x < x && facing == -1)))
{
state = choose(3, 6, 8)
statetime = 0
hits_taken = 0
}
if (statetime == 120 && target_mode == 0)
{
state = choose(3, 6, 8)
statetime = 0
}
if ((x > limit_right && facing == 1) || (x < limit_left && facing == -1))
{
state = 10
statetime = 0
}
if ((facing == 1 && isCollisionRight(1) && x < limit_right) || (facing == -1 && isCollisionLeft(1) && x > limit_left))
{
state = 3
statetime = 0
}
if ((facing == 1 && collision_point((x + 20), (y + 45), oSolid, 0, 1) == -4) || (facing == -1 && collision_point((x - 20), (y + 45), oSolid, 0, 1) == -4))
{
state = 3
statetime = 0
}
fleg_frame = anim_frame_cycle(fleg_spr, fleg_frame, (abs(xVel) * 0.2))
bleg_frame = fleg_frame
if (floor(fleg_frame) == 0)
{
yoff = 0
head_yoff = 0
body_frame = 0
if (!swiping)
farm_frame = 0
barm_frame = 0
}
if (floor(fleg_frame) == 1)
{
yoff = 0
head_yoff = 0
body_frame = 0
if (!swiping)
farm_frame = 0
barm_frame = 0
}
if (floor(fleg_frame) == 2)
{
yoff = 1
head_yoff = 0
body_frame = 1
if (!swiping)
farm_frame = 0
barm_frame = 0
}
if (floor(fleg_frame) == 3)
{
yoff = 2
head_yoff = 0
body_frame = 1
if (!swiping)
farm_frame = 0
barm_frame = 0
}
if (floor(fleg_frame) == 4)
{
yoff = 3
head_yoff = 0
body_frame = 2
if (!swiping)
farm_frame = 0
barm_frame = 0
}
if (floor(fleg_frame) == 5)
{
yoff = 3
head_yoff = 0
body_frame = 2
if (!swiping)
farm_frame = 0
barm_frame = 0
}
if (floor(fleg_frame) == 6)
{
yoff = 3
head_yoff = 1
body_frame = 1
if (!swiping)
farm_frame = 1
barm_frame = 1
}
if (floor(fleg_frame) == 7)
{
yoff = 2
head_yoff = 2
body_frame = 1
if (!swiping)
farm_frame = 2
barm_frame = 2
}
if (floor(fleg_frame) == 8)
{
yoff = 2
head_yoff = 2
body_frame = 0
if (!swiping)
farm_frame = 2
barm_frame = 2
}
if (floor(fleg_frame) == 9)
{
yoff = 1
head_yoff = 1
body_frame = 0
if (!swiping)
farm_frame = 1
barm_frame = 1
}
if (floor(fleg_frame) == 10)
{
yoff = 1
head_yoff = 1
body_frame = 0
if (!swiping)
farm_frame = 1
barm_frame = 1
}
if (floor(fleg_frame) == 11)
{
yoff = 0
head_yoff = 0
body_frame = 0
if (!swiping)
farm_frame = 0
barm_frame = 0
}
if (floor(fleg_frame) == 12)
{
yoff = 0
head_yoff = 0
body_frame = 3
if (!swiping)
farm_frame = 0
barm_frame = 0
}
if (floor(fleg_frame) == 13)
{
yoff = 1
head_yoff = 0
body_frame = 3
if (!swiping)
farm_frame = 0
barm_frame = 0
}
if (floor(fleg_frame) == 14)
{
yoff = 2
head_yoff = 0
body_frame = 4
if (!swiping)
farm_frame = 0
barm_frame = 0
}
if (floor(fleg_frame) == 15)
{
yoff = 3
head_yoff = 0
body_frame = 4
if (!swiping)
farm_frame = 0
barm_frame = 0
}
if (floor(fleg_frame) == 16)
{
yoff = 3
head_yoff = 0
body_frame = 4
if (!swiping)
farm_frame = 0
barm_frame = 0
}
if (floor(fleg_frame) == 17)
{
yoff = 3
head_yoff = 1
body_frame = 3
if (!swiping)
farm_frame = 1
barm_frame = 1
}
if (floor(fleg_frame) == 18)
{
yoff = 2
head_yoff = 2
body_frame = 3
if (!swiping)
farm_frame = 2
barm_frame = 2
}
if (floor(fleg_frame) == 19)
{
yoff = 1
head_yoff = 1
body_frame = 0
if (!swiping)
farm_frame = 1
barm_frame = 1
}
if (floor(fleg_frame) == 20)
{
yoff = 1
head_yoff = 1
body_frame = 0
if (!swiping)
farm_frame = 1
barm_frame = 1
}
}
if (state == 2)
{
if (statetime == 0)
{
head_spr = zeta_head[0]
body_frame = 0
body_target_angle = 0
head_target_angle = 0
yoff = 0
head_yoff = 0
bleg_frame = 0
fleg_frame = 0
farm_frame = 0
barm_frame = 0
head_follow = 0
}
xVel *= 0.95
if (statetime > 0)
{
if (head_frame < 2.5)
head_frame += 0.25
}
if (statetime == 10)
{
body_spr = 582
fleg_spr = -4
bleg_spr = -4
farm_spr = -4
barm_spr = -4
head_xoff = -20
}
if (statetime == 14)
facing *= -1
if (statetime >= 18)
{
body_spr = 580
farm_spr = 584
barm_spr = 575
fleg_spr = 586
bleg_spr = 576
head_xoff = 0
if (head_frame > 0)
head_frame -= 0.25
}
if (statetime == 22)
{
state = 1
statetime = -1
}
}
if (state == 3)
{
if (statetime == 0)
{
body_frame = 0
body_target_angle = -20
head_spr = zeta_head[1]
fleg_spr = 587
bleg_spr = 577
bleg_frame = 0
fleg_frame = 0
farm_frame = 0
barm_frame = 0
yoff = 0
head_yoff = 0
head_follow = 1
xVel = 0
yVel = 0
if (x < (limit_left + 32) && x > (limit_right - 32))
{
state = 10
statetime = 0
}
}
if (statetime < 30)
{
fleg_frame = anim_frame(sMZeta_FLeg_Crouch, fleg_frame, 0.5)
bleg_frame = fleg_frame
}
if (statetime == 40)
{
state = 4
statetime = 0
}
}
if (state == 4)
{
if (statetime == 0)
{
body_frame = 0
body_target_angle = 20
head_spr = zeta_head[1]
fleg_spr = 588
bleg_spr = 578
bleg_frame = 0
fleg_frame = 0
farm_frame = 0
barm_frame = 0
yoff = 0
head_yoff = 0
yVel = -3.2
xVel = (4 * facing)
sfx_play(sndMZetaJump)
}
if (statetime < 10)
{
bleg_frame = 0
fleg_frame = 0
}
if (statetime >= 10)
{
fleg_frame = anim_frame(sMZeta_FLeg_Jump, fleg_frame, 0.2)
bleg_frame = fleg_frame
}
if (isCollisionBottom(1) > 0 && statetime > 10)
{
state = 5
statetime = 0
}
}
if (state == 5)
{
if (statetime == 0)
{
body_frame = 0
body_target_angle = -20
head_spr = zeta_head[1]
fleg_spr = 587
bleg_spr = 577
bleg_frame = 5
fleg_frame = 5
farm_frame = 0
barm_frame = 0
yoff = 0
head_yoff = 0
xVel = 0
yVel = 0
sfx_play(sndMZetaLand)
make_smoke_explosion(x, (y + 41))
make_smoke_explosion((x + 10), (y + 41))
make_smoke_explosion((x - 10), (y + 41))
screen_shake(8, 3)
}
if (statetime < 30)
{
fleg_frame = anim_frame(sMZeta_FLeg_Crouch, fleg_frame, -0.5)
bleg_frame = fleg_frame
}
if (statetime == 20)
{
state = 1
statetime = -1
}
}
if (state == 6)
{
if (statetime == 0)
{
body_frame = 0
body_target_angle = -20
head_spr = zeta_head[1]
fleg_spr = 587
bleg_spr = 577
bleg_frame = 0
fleg_frame = 0
farm_spr = 584
barm_spr = 575
farm_frame = 0
barm_frame = 0
yoff = 0
head_yoff = 0
head_follow = 1
xVel = 0
sfx_play(sndMZetaAttack)
roaring = 30
}
if (statetime < 20)
{
fleg_frame = anim_frame(sMZeta_FLeg_Crouch, fleg_frame, 1)
bleg_frame = fleg_frame
}
if (statetime == 10)
{
farm_spr = 585
body_frame = 3
}
if (statetime > 10 && statetime < 35)
farm_frame = anim_frame(sMZeta_FArm_Swipe, farm_frame, 0.5)
if (statetime == 15)
{
body_frame = 4
head_frame = 3
}
if (statetime == 25)
{
proj = instance_create((((x - surf_x) + farm_x) + (14 * facing)), (((y - surf_y) + farm_y) + 10), oMZetaSlashProj)
proj.hspeed = (5 * facing)
proj.image_xscale = facing
sfx_play(sndArachnusSwipe)
}
if (statetime == 30)
{
farm_spr = 584
barm_spr = 585
body_frame = 1
head_frame = 0
}
if (statetime > 30 && statetime < 50)
barm_frame = anim_frame(sMZeta_FArm_Swipe, barm_frame, 0.5)
if (statetime == 35)
{
body_frame = 2
head_frame = 1
}
if (statetime == 45)
{
proj = instance_create((((x - surf_x) + barm_x) + (14 * facing)), (((y - surf_y) + barm_y) + 10), oMZetaSlashProj)
proj.hspeed = (5 * facing)
proj.image_xscale = facing
sfx_play(sndArachnusSwipe)
head_frame = 0
}
if (statetime == 50)
barm_spr = 575
if (statetime > 50)
{
fleg_frame = anim_frame(sMZeta_FLeg_Crouch, fleg_frame, -0.5)
bleg_frame = fleg_frame
}
if (statetime == 60)
{
state = 1
statetime = -1
}
}
if (state == 7)
{
head_target_angle = 0
if (statetime == 0)
{
body_frame = 0
body_target_angle = 20
yoff = 0
head_yoff = 0
head_xoff = -5
bleg_frame = 0
fleg_frame = 0
farm_frame = 0
barm_frame = 0
head_follow = 0
}
if (statetime > 0 && statetime < 15)
{
if (head_frame < 2.5)
head_frame += 0.25
if (head_xoff < 0)
head_xoff += 1
}
if (statetime == 20)
body_target_angle = 17
if (statetime > 30)
{
if (head_frame > 0)
head_frame -= 0.1
}
if (statetime == 60)
{
state = 0
statetime = -1
}
}
if (state == 8)
{
if (statetime == 0)
{
body_frame = 0
body_target_angle = -25
fleg_spr = 589
bleg_spr = 579
bleg_frame = 0
fleg_frame = 0
farm_frame = 0
barm_frame = 0
yoff = 0
head_yoff = 0
head_follow = 0
head_target_angle = (-30 * facing)
xVel = 0
yVel = 0
sfx_play(sndMZetaAttack2)
roaring = 30
}
if (statetime < 50)
fleg_frame = anim_frame_cycle(sMZeta_FLeg_Walk, fleg_frame, 1)
if (statetime == 50)
{
state = 9
statetime = 0
}
switch fleg_frame
{
case 4:
make_smoke_explosion((x + (16 * facing)), (y + 41))
sfx_play(sndMZetaCharge)
break
case 6:
make_smoke_explosion((x + (8 * facing)), (y + 41))
break
case 8:
make_smoke_explosion((x - (2 * facing)), (y + 41))
break
case 10:
make_smoke_explosion((x - (6 * facing)), (y + 41))
break
case 12:
make_smoke_explosion((x - (14 * facing)), (y + 41))
break
case 14:
make_smoke_explosion((x - (24 * facing)), (y + 41))
break
}
}
if (state == 9)
{
if (statetime == 0)
{
body_frame = 0
body_target_angle = -30
fleg_spr = 589
bleg_spr = 579
bleg_frame = 12
fleg_frame = 15
farm_frame = 0
barm_frame = 0
yoff = 0
head_yoff = 10
head_xoff = 1
head_follow = 0
yVel = 0
xVel = (10 * facing)
blur = 1
alarm[1] = 1
sfx_play(sndArachnusHomingBall)
}
if (((facing == 1 && collision_line(x, (y + 40), (x + 60), (y + 40), oSolid, false, true)) || (facing == -1 && collision_line(x, (y + 40), (x - 60), (y + 40), oSolid, false, true))) && statetime < 17)
{
statetime = 17
xVel = 0
}
if (statetime > 16)
{
xVel *= 0.7
blur = 0
if (floor(fleg_frame) != 8)
fleg_frame = anim_frame_cycle(sMZeta_FLeg_Walk, fleg_frame, 0.5)
if (floor(bleg_frame) != 18)
bleg_frame = anim_frame_cycle(sMZeta_BLeg_Walk, bleg_frame, 0.25)
}
if (statetime == 50)
{
state = 1
statetime = -1
}
head_target_angle = (-30 * facing)
head_angle = (-30 * facing)
if (floor(fleg_frame) == 0)
{
yoff = 0
head_yoff = 0
body_frame = 0
if (!swiping)
farm_frame = 0
barm_frame = 0
}
if (floor(fleg_frame) == 1)
{
yoff = 0
head_yoff = 0
body_frame = 0
if (!swiping)
farm_frame = 0
barm_frame = 0
}
if (floor(fleg_frame) == 2)
{
yoff = 1
head_yoff = 0
body_frame = 1
if (!swiping)
farm_frame = 0
barm_frame = 0
}
if (floor(fleg_frame) == 3)
{
yoff = 2
head_yoff = 0
body_frame = 1
if (!swiping)
farm_frame = 0
barm_frame = 0
}
if (floor(fleg_frame) == 4)
{
yoff = 3
head_yoff = 0
body_frame = 2
if (!swiping)
farm_frame = 0
barm_frame = 0
}
if (floor(fleg_frame) == 5)
{
yoff = 3
head_yoff = 0
body_frame = 2
if (!swiping)
farm_frame = 0
barm_frame = 0
}
if (floor(fleg_frame) == 6)
{
yoff = 3
head_yoff = 1
body_frame = 1
if (!swiping)
farm_frame = 1
barm_frame = 1
}
if (floor(fleg_frame) == 7)
{
yoff = 2
head_yoff = 2
body_frame = 1
if (!swiping)
farm_frame = 2
barm_frame = 2
}
if (floor(fleg_frame) == 8)
{
yoff = 2
head_yoff = 2
body_frame = 0
if (!swiping)
farm_frame = 2
barm_frame = 2
}
if (floor(fleg_frame) == 9)
{
yoff = 1
head_yoff = 1
body_frame = 0
if (!swiping)
farm_frame = 1
barm_frame = 1
}
if (floor(fleg_frame) == 10)
{
yoff = 1
head_yoff = 1
body_frame = 0
if (!swiping)
farm_frame = 1
barm_frame = 1
}
if (floor(fleg_frame) == 11)
{
yoff = 0
head_yoff = 0
body_frame = 0
if (!swiping)
farm_frame = 0
barm_frame = 0
}
if (floor(fleg_frame) == 12)
{
yoff = 0
head_yoff = 0
body_frame = 3
if (!swiping)
farm_frame = 0
barm_frame = 0
}
if (floor(fleg_frame) == 13)
{
yoff = 1
head_yoff = 0
body_frame = 3
if (!swiping)
farm_frame = 0
barm_frame = 0
}
if (floor(fleg_frame) == 14)
{
yoff = 2
head_yoff = 0
body_frame = 4
if (!swiping)
farm_frame = 0
barm_frame = 0
}
if (floor(fleg_frame) == 15)
{
yoff = 3
head_yoff = 0
body_frame = 4
if (!swiping)
farm_frame = 0
barm_frame = 0
}
if (floor(fleg_frame) == 16)
{
yoff = 3
head_yoff = 0
body_frame = 4
if (!swiping)
farm_frame = 0
barm_frame = 0
}
if (floor(fleg_frame) == 17)
{
yoff = 3
head_yoff = 1
body_frame = 3
if (!swiping)
farm_frame = 1
barm_frame = 1
}
if (floor(fleg_frame) == 18)
{
yoff = 2
head_yoff = 2
body_frame = 3
if (!swiping)
farm_frame = 2
barm_frame = 2
}
if (floor(fleg_frame) == 19)
{
yoff = 1
head_yoff = 1
body_frame = 0
if (!swiping)
farm_frame = 1
barm_frame = 1
}
if (floor(fleg_frame) == 20)
{
yoff = 1
head_yoff = 1
body_frame = 0
if (!swiping)
farm_frame = 1
barm_frame = 1
}
}
if (state == 10)
{
if (statetime == 0)
{
body_frame = 0
body_target_angle = 15
fleg_spr = 589
bleg_spr = 578
bleg_frame = 1
fleg_frame = 3
farm_frame = 0
barm_frame = 0
yoff = 0
head_yoff = 0
head_xoff = 0
head_follow = 1
yVel = -2
xVel = (-5 * facing)
sfx_play(sndMZetaAttack2)
sfx_play(sndMZetaJump)
roaring = 20
}
if (isCollisionBottom(1) > 0 && statetime > 10)
{
state = 11
statetime = 0
sfx_play(sndMZetaLand)
screen_shake(8, 3)
make_smoke_explosion(x, (y + 41))
make_smoke_explosion((x + 10), (y + 41))
make_smoke_explosion((x - 10), (y + 41))
}
}
if (state == 11)
{
if (statetime == 0)
{
body_frame = 0
body_target_angle = -20
fleg_spr = 587
bleg_spr = 577
bleg_frame = 0
fleg_frame = 0
farm_spr = 584
barm_spr = 575
farm_frame = 0
barm_frame = 0
yoff = 0
head_spr = zeta_head[1]
head_yoff = 0
head_follow = 0
xVel = 0
head_target_angle = (-10 * facing)
alarm[0] = 30
}
if (statetime < 30)
{
fleg_frame = anim_frame(sMZeta_FLeg_Crouch, fleg_frame, 0.5)
bleg_frame = fleg_frame
}
if (statetime == 10)
mask_index = sMZetaMask2
if (statetime == 30)
{
head_target_angle = (30 * facing)
body_target_angle = 10
sfx_play(sndMZetaAcid)
}
if (statetime > 20 && statetime < 60)
roaring = 1
if (statetime > 90)
{
fleg_frame = anim_frame(sMZeta_FLeg_Crouch, fleg_frame, -0.5)
bleg_frame = fleg_frame
}
if (statetime == 100)
{
mask_index = sprite_index
state = 1
statetime = -1
target_mode = 1
targetx2 = (x + (-300 * facing))
}
}
if (state == 50)
{
if (statetime == 0)
{
body_spr = 596
body_frame = 1
body_target_angle = -32
image_angle = -32
fleg_spr = 587
bleg_spr = 577
bleg_frame = 5
fleg_frame = 5
farm_frame = 0
barm_frame = 0
yoff = 0
head_xoff = -13
head_yoff = 23
head_follow = 0
head_target_angle = (-40 * facing)
head_angle = (-40 * facing)
}
if (statetime > 30 && statetime < 120)
{
if collision_line(x, y, x, (y + 43), oSolid, false, true)
y -= 0.5
}
if (statetime > 70)
{
fleg_frame = anim_frame(sMZeta_FLeg_Crouch, fleg_frame, -0.25)
bleg_frame = fleg_frame
}
if (statetime > 50)
{
head_xoff = lerp(head_xoff, 0, 0.05)
head_yoff = lerp(head_yoff, 0, 0.05)
body_target_angle = lerp(body_target_angle, 0, 0.02)
}
if (statetime > 85)
head_target_angle = lerp(head_target_angle, 0, 0.05)
if (statetime == 90)
{
fleg_spr = 586
bleg_spr = 576
bleg_frame = 0
fleg_frame = 0
yoff = 0
}
if (statetime == 95)
body_frame = 0
if (statetime == 100)
{
body_spr = 580
body_frame = 2
}
if (statetime > 100)
body_frame = anim_frame(sMZeta_Body, body_frame, -0.2)
if (statetime == 200)
{
event_user(1)
statetime = -1
with (oEventCamera2)
alarm[0] = 20
}
}
if (state == 100)
{
xVel = 0
if (statetime == 0)
{
body_frame = 0
body_target_angle = -30
fleg_spr = 587
bleg_spr = 577
bleg_frame = 0
fleg_frame = 0
farm_frame = 0
barm_frame = 0
yoff = 0
head_yoff = 0
head_follow = 0
head_target_angle = (-30 * facing)
xVel = 0
yVel = 0
blur = 0
sfx_play(sndMZetaDeath)
roaring = 100
with (cam)
instance_destroy()
}
if (statetime < 30)
{
fleg_frame = anim_frame(sMZeta_FLeg_Crouch, fleg_frame, 0.5)
bleg_frame = fleg_frame
}
}
if (fleg_spr == 587)
{
if (floor(fleg_frame) == 0)
yoff = 1
if (floor(fleg_frame) == 1)
yoff = 2
if (floor(fleg_frame) == 2)
yoff = 4
if (floor(fleg_frame) == 3)
yoff = 6
if (floor(fleg_frame) == 4)
yoff = 8
if (floor(fleg_frame) == 5)
yoff = 10
}
if (body_spr == 580)
{
if (body_frame == 0)
{
farm_xoff = 0
barm_xoff = 0
}
if (body_frame == 1)
{
farm_xoff = -1
barm_xoff = 1
}
if (body_frame == 2)
{
farm_xoff = -2
barm_xoff = 2
}
if (body_frame == 3)
{
farm_xoff = 1
barm_xoff = -1
}
if (body_frame == 4)
{
farm_xoff = 2
barm_xoff = -2
}
}
if (head_target_angle != head_angle)
{
head_angle = lerp(head_angle, head_target_angle, 0.1)
head_angle = clamp(head_angle, head_angle_min, head_angle_max)
}
if (body_target_angle != body_angle_base)
{
body_angle_base += ((body_target_angle - body_angle_base) / 10)
body_angle_base = min(body_angle_base, body_angle_max)
body_angle_base = max(body_angle_base, body_angle_min)
}
body_angle = (body_angle_base * facing)
image_angle = body_angle
body_x = (surf_x + (xoff * facing))
body_y = (surf_y + yoff)
head_x = ((body_x + lengthdir_x((head_len * facing), (body_angle + (head_dir * facing)))) + (head_xoff * facing))
head_y = ((body_y + lengthdir_y((head_len * facing), (body_angle + (head_dir * facing)))) + head_yoff)
mouth_x = (head_x + lengthdir_x((mouth_len * facing), (((body_angle + (head_dir * facing)) + (mouth_dir * facing)) + head_angle)))
mouth_y = (head_y + lengthdir_y((mouth_len * facing), (((body_angle + (head_dir * facing)) + (mouth_dir * facing)) + head_angle)))
farm_x = ((body_x + lengthdir_x((farm_len * facing), (body_angle + (farm_dir * facing)))) + (farm_xoff * facing))
farm_y = (body_y + lengthdir_y((farm_len * facing), (body_angle + (farm_dir * facing))))
barm_x = ((body_x + lengthdir_x((barm_len * facing), (body_angle + (barm_dir * facing)))) + (barm_xoff * facing))
barm_y = (body_y + lengthdir_y((barm_len * facing), (body_angle + (barm_dir * facing))))
if head_follow
{
head_target_angle = round(point_direction(((x - surf_x) + head_x), ((y - surf_y) + head_y), targetx, targety))
head_target_angle += (30 * facing)
if (facing == 1)
{
if (head_target_angle > 180)
head_target_angle -= 360
}
else
head_target_angle -= 180
}
if (head_spr == zeta_head[1])
{
if (roaring > 0)
head_frame = anim_frame(zeta_head[1], head_frame, 0.25)
else
head_frame = anim_frame(zeta_head[1], head_frame, -0.25)
}
with (oCharacter)
{
if (state == 41)
{
if (facing == LEFT)
xVel = 4
else
xVel = -4
if (statetime == 1)
yVel = -4
}
}
statetime += 1
if (flashing > 0)
flashing -= 1
if (fxtimer < 5)
fxtimer += 1
else
fxtimer = 0
if (noswipe > 0)
noswipe -= 1
if (roaring > 0)
roaring -= 1
moveTo(xVel, yVel)