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AM2Rogue/Export_Code/gml_Object_oMZetaBodyMask_C...

9 lines
190 B

var pushdir;
if (other.x < x)
pushdir = -1
else
pushdir = 1
if (other.invincible == 0)
oMZeta.damagedealt += oMZeta.damage
damage_player_push(oMZeta.damage, pushdir, 90, 0, 3.5)