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var i;
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if (oControl.mod_fusion == 1 || oControl.MonsterPalettesFusionOnly == 0)
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pal_swap_set(oControl.OmegaPalette, 1, 0)
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i = 5
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repeat (6)
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{
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draw_sprite_ext(sprite_index, -1, (x - ((i * sep) * facing)), (y + yoff[i]), facing, 1, 0, -1, 1)
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i -= 1
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}
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shader_reset()
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