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var pushdir;
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if (other.x < x)
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pushdir = -1
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else
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pushdir = 1
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if (other.state != 52 && other.state != 39 && other.state != 40)
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{
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if (other.invincible == 0)
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oMOmega.damagedealt += oMOmega.damage
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damage_player_push(oMOmega.damage, pushdir, 90, 0, 4)
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}
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