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if (myhealth > 0)
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{
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if (other.invincible == 0)
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damagedealt += damage
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damage_player(damage, hpush, vpush, 0, 0)
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if (chasing && hitandrun)
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{
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xVel = 0
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yVel = 0
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event_user(1)
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}
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}
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