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with (oCharacter)
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{
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state = STANDING
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facing = LEFT
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}
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scr_disableplayercontrol()
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with (oMonsterEgg)
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{
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image_speed = 0.25
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alarm[0] = 120
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}
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instance_create(0, 0, hatchling_freeze)
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sfx_play(sndMEggCrackle)
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instance_destroy()
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