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9 lines
398 B
9 lines
398 B
draw_sprite(sprite_index, image_index, round(x), round(y))
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event_inherited()
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with (shield1)
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draw_self()
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with (shield2)
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draw_self()
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if (instance_exists(oCharacter) && collision_line(x, y, (oCharacter.x - 1), (oCharacter.y - 16), oSolid, false, true) == -4)
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draw_sprite(eyeSprite, floor(((point_direction(x, y, (oCharacter.x - 1), (oCharacter.y - 16)) + 22.5) / 45)), round(x), round(y))
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